diff --git a/README.md b/README.md index 61f2585..0955c07 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ **Boost your development and feel free to use your imagination!** ### Learn ### -- Website: Find out more about PixiJS on the [offical website](http://www.pixijs.com/). +- Website: Find out more about PixiJS on the [official website](http://www.pixijs.com/). - Getting started: Check out @kittykatattack's comprehensive [tutorial](https://github.com/kittykatattack/learningPixi). - Examples: Get stuck right in and play around with PixiJS code and features right [here](http://pixijs.github.io/examples/)! - Docs: Get to know the PixiJS API by checking out the [docs](https://pixijs.github.io/docs/). diff --git a/README.md b/README.md index 61f2585..0955c07 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ **Boost your development and feel free to use your imagination!** ### Learn ### -- Website: Find out more about PixiJS on the [offical website](http://www.pixijs.com/). +- Website: Find out more about PixiJS on the [official website](http://www.pixijs.com/). - Getting started: Check out @kittykatattack's comprehensive [tutorial](https://github.com/kittykatattack/learningPixi). - Examples: Get stuck right in and play around with PixiJS code and features right [here](http://pixijs.github.io/examples/)! - Docs: Get to know the PixiJS API by checking out the [docs](https://pixijs.github.io/docs/). diff --git a/packages/core/src/mask/StencilSystem.js b/packages/core/src/mask/StencilSystem.js index bf9ddae..4c4856b 100644 --- a/packages/core/src/mask/StencilSystem.js +++ b/packages/core/src/mask/StencilSystem.js @@ -62,7 +62,7 @@ this.stencilMaskStack.push(graphics); - // Increment the refference stencil value where the new mask overlaps with the old ones. + // Increment the reference stencil value where the new mask overlaps with the old ones. gl.colorMask(false, false, false, false); gl.stencilFunc(gl.EQUAL, prevMaskCount, this._getBitwiseMask()); gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR); @@ -92,7 +92,7 @@ } else { - // Decrement the refference stencil value where the popped mask overlaps with the other ones + // Decrement the reference stencil value where the popped mask overlaps with the other ones gl.colorMask(false, false, false, false); gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);