diff --git a/src/core/sprites/webgl/SpriteRenderer.js b/src/core/sprites/webgl/SpriteRenderer.js index 90345f2..bf7e8cc 100644 --- a/src/core/sprites/webgl/SpriteRenderer.js +++ b/src/core/sprites/webgl/SpriteRenderer.js @@ -118,13 +118,13 @@ // create a couple of buffers this.indexBuffer = glCore.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW); + // we use the second shader as the first one depending on your browser may omit aTextureId + // as it is not used by the shader so is optimized out. var shader = this.shaders[1]; for (var i = 0; i < this.vaoMax; i++) { this.vertexBuffers[i] = glCore.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW); - console.log(shader); - // build the vao object that will render.. this.vaos[i] = this.renderer.createVao() .addIndex(this.indexBuffer)