diff --git a/src/core/sprites/webgl/SpriteRenderer.js b/src/core/sprites/webgl/SpriteRenderer.js index 8f53300..e77b39a 100644 --- a/src/core/sprites/webgl/SpriteRenderer.js +++ b/src/core/sprites/webgl/SpriteRenderer.js @@ -133,7 +133,7 @@ .addAttribute(this.vertexBuffers[i], shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4) .addAttribute(this.vertexBuffers[i], shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4); - /* eslint-disable max-len */ + /* eslint-enable max-len */ } this.vao = this.vaos[0]; @@ -351,9 +351,11 @@ uint32View[index + 12] = uvs[2]; uint32View[index + 17] = uvs[3]; + /* eslint-disable max-len */ uint32View[index + 3] = uint32View[index + 8] = uint32View[index + 13] = uint32View[index + 18] = sprite._tintRGB + (Math.min(sprite.worldAlpha, 1) * 255 << 24); float32View[index + 4] = float32View[index + 9] = float32View[index + 14] = float32View[index + 19] = nextTexture._virtalBoundId; + /* eslint-enable max-len */ index += 20; } @@ -369,6 +371,8 @@ this.vaoMax++; this.vertexBuffers[this.vertexCount] = glCore.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW); + /* eslint-disable max-len */ + // build the vao object that will render.. this.vaos[this.vertexCount] = this.renderer.createVao() .addIndex(this.indexBuffer) @@ -376,6 +380,8 @@ .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4) .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4) .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4); + + /* eslint-enable max-len */ } this.renderer.bindVao(this.vaos[this.vertexCount]);