diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 4 - Balls/index.html b/examples/example 4 - Balls/index.html
index 53c52fe..92514f2 100755
--- a/examples/example 4 - Balls/index.html
+++ b/examples/example 4 - Balls/index.html
@@ -16,7 +16,6 @@
SX: 0
SY: 0
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 4 - Balls/index.html b/examples/example 4 - Balls/index.html
index 53c52fe..92514f2 100755
--- a/examples/example 4 - Balls/index.html
+++ b/examples/example 4 - Balls/index.html
@@ -16,7 +16,6 @@
SX: 0
SY: 0
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 4 - Balls/index.html b/examples/example 4 - Balls/index.html
index 53c52fe..92514f2 100755
--- a/examples/example 4 - Balls/index.html
+++ b/examples/example 4 - Balls/index.html
@@ -16,7 +16,6 @@
SX: 0
SY: 0
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 4 - Balls/index.html b/examples/example 4 - Balls/index.html
index 53c52fe..92514f2 100755
--- a/examples/example 4 - Balls/index.html
+++ b/examples/example 4 - Balls/index.html
@@ -16,7 +16,6 @@
SX: 0
SY: 0
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 4 - Balls/index.html b/examples/example 4 - Balls/index.html
index 53c52fe..92514f2 100755
--- a/examples/example 4 - Balls/index.html
+++ b/examples/example 4 - Balls/index.html
@@ -16,7 +16,6 @@
SX: 0
SY: 0
diff --git a/examples/example 11 - RenderTexture/index.html b/examples/example 11 - RenderTexture/index.html
index c78c0cb..8e186af 100644
--- a/examples/example 11 - RenderTexture/index.html
+++ b/examples/example 11 - RenderTexture/index.html
@@ -10,7 +10,6 @@
}
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bab78a7 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 15 - Filters/indexAll.html b/examples/example 15 - Filters/indexAll.html
index 3770f58..539f3e4 100644
--- a/examples/example 15 - Filters/indexAll.html
+++ b/examples/example 15 - Filters/indexAll.html
@@ -12,12 +12,10 @@
-
-
+
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..03291cf 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -24,7 +24,6 @@
diff --git a/examples/example 18 - Batch/index.html b/examples/example 18 - Batch/index.html
index 354e725..b362509 100644
--- a/examples/example 18 - Batch/index.html
+++ b/examples/example 18 - Batch/index.html
@@ -18,15 +18,12 @@
}
-
-
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..529568f 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 2 - SpriteSheet/indexTrim.html b/examples/example 2 - SpriteSheet/indexTrim.html
index ce08001..dc9484e 100644
--- a/examples/example 2 - SpriteSheet/indexTrim.html
+++ b/examples/example 2 - SpriteSheet/indexTrim.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 3 - MovieClip/index.html b/examples/example 3 - MovieClip/index.html
index d241fdf..9705c4b 100755
--- a/examples/example 3 - MovieClip/index.html
+++ b/examples/example 3 - MovieClip/index.html
@@ -13,7 +13,6 @@
diff --git a/examples/example 4 - Balls/index.html b/examples/example 4 - Balls/index.html
index 53c52fe..92514f2 100755
--- a/examples/example 4 - Balls/index.html
+++ b/examples/example 4 - Balls/index.html
@@ -16,7 +16,6 @@
SX: 0
SY: 0
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 5 - Morph/index.html b/examples/example 5 - Morph/index.html
index dd246f7..1716043 100755
--- a/examples/example 5 - Morph/index.html
+++ b/examples/example 5 - Morph/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 5 - Morph/index.html b/examples/example 5 - Morph/index.html
index dd246f7..1716043 100755
--- a/examples/example 5 - Morph/index.html
+++ b/examples/example 5 - Morph/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 6 - Interactivity/index.html b/examples/example 6 - Interactivity/index.html
index 0ea43eb..2d4a3a5 100644
--- a/examples/example 6 - Interactivity/index.html
+++ b/examples/example 6 - Interactivity/index.html
@@ -22,7 +22,6 @@
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 5 - Morph/index.html b/examples/example 5 - Morph/index.html
index dd246f7..1716043 100755
--- a/examples/example 5 - Morph/index.html
+++ b/examples/example 5 - Morph/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 6 - Interactivity/index.html b/examples/example 6 - Interactivity/index.html
index 0ea43eb..2d4a3a5 100644
--- a/examples/example 6 - Interactivity/index.html
+++ b/examples/example 6 - Interactivity/index.html
@@ -22,7 +22,6 @@
diff --git a/examples/example 7 - Transparent Background/index.html b/examples/example 7 - Transparent Background/index.html
index 6c9bdb8..a76d39c 100644
--- a/examples/example 7 - Transparent Background/index.html
+++ b/examples/example 7 - Transparent Background/index.html
@@ -26,25 +26,21 @@
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
diff --git a/examples/example 1 - Basics/index.html b/examples/example 1 - Basics/index.html
index 1ca9160..dec5ce3 100644
--- a/examples/example 1 - Basics/index.html
+++ b/examples/example 1 - Basics/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 5 - Morph/index.html b/examples/example 5 - Morph/index.html
index dd246f7..1716043 100755
--- a/examples/example 5 - Morph/index.html
+++ b/examples/example 5 - Morph/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 6 - Interactivity/index.html b/examples/example 6 - Interactivity/index.html
index 0ea43eb..2d4a3a5 100644
--- a/examples/example 6 - Interactivity/index.html
+++ b/examples/example 6 - Interactivity/index.html
@@ -22,7 +22,6 @@
diff --git a/examples/example 7 - Transparent Background/index.html b/examples/example 7 - Transparent Background/index.html
index 6c9bdb8..a76d39c 100644
--- a/examples/example 7 - Transparent Background/index.html
+++ b/examples/example 7 - Transparent Background/index.html
@@ -26,25 +26,21 @@
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
diff --git a/examples/example 8 - Dragging/index.html b/examples/example 8 - Dragging/index.html
index 934f671..1cadbc7 100644
--- a/examples/example 8 - Dragging/index.html
+++ b/examples/example 8 - Dragging/index.html
@@ -14,9 +14,8 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..dbc2969 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
diff --git a/examples/example 5 - Morph/index.html b/examples/example 5 - Morph/index.html
index dd246f7..1716043 100755
--- a/examples/example 5 - Morph/index.html
+++ b/examples/example 5 - Morph/index.html
@@ -14,7 +14,6 @@
diff --git a/examples/example 6 - Interactivity/index.html b/examples/example 6 - Interactivity/index.html
index 0ea43eb..2d4a3a5 100644
--- a/examples/example 6 - Interactivity/index.html
+++ b/examples/example 6 - Interactivity/index.html
@@ -22,7 +22,6 @@
diff --git a/examples/example 7 - Transparent Background/index.html b/examples/example 7 - Transparent Background/index.html
index 6c9bdb8..a76d39c 100644
--- a/examples/example 7 - Transparent Background/index.html
+++ b/examples/example 7 - Transparent Background/index.html
@@ -26,25 +26,21 @@
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
diff --git a/examples/example 8 - Dragging/index.html b/examples/example 8 - Dragging/index.html
index 934f671..1cadbc7 100644
--- a/examples/example 8 - Dragging/index.html
+++ b/examples/example 8 - Dragging/index.html
@@ -14,9 +14,8 @@