diff --git a/README.md b/README.md
index 5b23b34..c4cb431 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,28 @@
Pixi Renderer
=============
+#### *** IMPORTANT - DEV BRANCH API CHANGES *** ####
+
+A heads up for anyone using the dev branch of pixi.js as we have changed a couple of bits that you need to be aware of. Fortunatly there are only two changes and both are small.
+
+1: Creating a renderer no accepts an options parameter that you can add specific settings too:
+```
+// an optional object that contains the settings for the renderer
+var options = {
+ view:myCanvas,
+ resolution:1
+};
+
+var renderer = new PIXI.WebGLRenderer(800, 600, options)
+```
+
+2: A ```PIXI.RenderTexture``` now accepts a ```PIXI.Matrix``` as its second param instead of a point. This gives you much more flexibility:
+
+``` myRenderTexture.render(myDisplayObject, myMatrix) ```
+
+Check out the docs for more info!
+
+

[
](http://www.pixijs.com/projects)
diff --git a/README.md b/README.md
index 5b23b34..c4cb431 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,28 @@
Pixi Renderer
=============
+#### *** IMPORTANT - DEV BRANCH API CHANGES *** ####
+
+A heads up for anyone using the dev branch of pixi.js as we have changed a couple of bits that you need to be aware of. Fortunatly there are only two changes and both are small.
+
+1: Creating a renderer no accepts an options parameter that you can add specific settings too:
+```
+// an optional object that contains the settings for the renderer
+var options = {
+ view:myCanvas,
+ resolution:1
+};
+
+var renderer = new PIXI.WebGLRenderer(800, 600, options)
+```
+
+2: A ```PIXI.RenderTexture``` now accepts a ```PIXI.Matrix``` as its second param instead of a point. This gives you much more flexibility:
+
+``` myRenderTexture.render(myDisplayObject, myMatrix) ```
+
+Check out the docs for more info!
+
+

[
](http://www.pixijs.com/projects)
diff --git a/src/pixi/extras/Rope.js b/src/pixi/extras/Rope.js
index f4b0852..29b6460 100644
--- a/src/pixi/extras/Rope.js
+++ b/src/pixi/extras/Rope.js
@@ -1,14 +1,16 @@
-/* @author Mat Groves http://matgroves.com/ @Doormat23
+/**
+ * @author Mat Groves http://matgroves.com/ @Doormat23
+ * @copyright Mat Groves, Rovanion Luckey
*/
/**
- *
+ *
* @class Rope
* @constructor
* @extends Strip
- * @param texture {Texture} The texture to use
- * @param points {Array}
- *
+ * @param {Texture} texture - The texture to use on the rope.
+ * @param {Array} points - An array of {PIXI.Point}.
+ *
*/
PIXI.Rope = function(texture, points)
{
@@ -19,7 +21,7 @@
this.uvs = new PIXI.Float32Array(points.length * 4);
this.colors = new PIXI.Float32Array(points.length * 2);
this.indices = new PIXI.Uint16Array(points.length * 2);
-
+
this.refresh();
};
@@ -30,7 +32,7 @@
PIXI.Rope.prototype.constructor = PIXI.Rope;
/*
- * Refreshes
+ * Refreshes
*
* @method refresh
*/
@@ -159,7 +161,7 @@
PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
};
/*
- * Sets the texture that the Rope will use
+ * Sets the texture that the Rope will use
*
* @method setTexture
* @param texture {Texture} the texture that will be used