diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 9303ede..cc613b2 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -12,8 +12,7 @@ */ function Shader(shaderManager, vertexSrc, fragmentSrc, uniforms, attributes) { - - if(!vertexSrc || !fragmentSrc) + if (!vertexSrc || !fragmentSrc) { throw new Error('Pixi.js Error. Shader requires vertexSrc and fragmentSrc'); } @@ -383,7 +382,7 @@ var texture = uniform.value.baseTexture._glTextures[gl.id]; - if(!texture) + if (!texture) { this.initSampler2D(uniform); } diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 9303ede..cc613b2 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -12,8 +12,7 @@ */ function Shader(shaderManager, vertexSrc, fragmentSrc, uniforms, attributes) { - - if(!vertexSrc || !fragmentSrc) + if (!vertexSrc || !fragmentSrc) { throw new Error('Pixi.js Error. Shader requires vertexSrc and fragmentSrc'); } @@ -383,7 +382,7 @@ var texture = uniform.value.baseTexture._glTextures[gl.id]; - if(!texture) + if (!texture) { this.initSampler2D(uniform); } diff --git a/src/core/renderers/webgl/shaders/TextureShader.js b/src/core/renderers/webgl/shaders/TextureShader.js index fe8daf1..a255d52 100644 --- a/src/core/renderers/webgl/shaders/TextureShader.js +++ b/src/core/renderers/webgl/shaders/TextureShader.js @@ -19,7 +19,7 @@ 0, 0, 1) } }; - if(customUniforms) + if (customUniforms) { for (var u in customUniforms) { @@ -34,7 +34,7 @@ aColor: 0 }; - if(customAttributes) + if (customAttributes) { for (var a in customAttributes) { diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 9303ede..cc613b2 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -12,8 +12,7 @@ */ function Shader(shaderManager, vertexSrc, fragmentSrc, uniforms, attributes) { - - if(!vertexSrc || !fragmentSrc) + if (!vertexSrc || !fragmentSrc) { throw new Error('Pixi.js Error. Shader requires vertexSrc and fragmentSrc'); } @@ -383,7 +382,7 @@ var texture = uniform.value.baseTexture._glTextures[gl.id]; - if(!texture) + if (!texture) { this.initSampler2D(uniform); } diff --git a/src/core/renderers/webgl/shaders/TextureShader.js b/src/core/renderers/webgl/shaders/TextureShader.js index fe8daf1..a255d52 100644 --- a/src/core/renderers/webgl/shaders/TextureShader.js +++ b/src/core/renderers/webgl/shaders/TextureShader.js @@ -19,7 +19,7 @@ 0, 0, 1) } }; - if(customUniforms) + if (customUniforms) { for (var u in customUniforms) { @@ -34,7 +34,7 @@ aColor: 0 }; - if(customAttributes) + if (customAttributes) { for (var a in customAttributes) { diff --git a/src/core/renderers/webgl/utils/RenderTarget.js b/src/core/renderers/webgl/utils/RenderTarget.js index 96aba37..1eb787a 100644 --- a/src/core/renderers/webgl/utils/RenderTarget.js +++ b/src/core/renderers/webgl/utils/RenderTarget.js @@ -58,7 +58,7 @@ this.root = root; - if(!this.root) + if (!this.root) { // this.flipY = true; this.frameBuffer = gl.createFramebuffer(); @@ -85,7 +85,7 @@ this.resize(width, height); - if(createStencilBuffer) + if (createStencilBuffer) { this.attachStenilBuffer(); } @@ -112,7 +112,7 @@ RenderTarget.prototype.attachStenilBuffer = function() { - if( this.stencilBuffer ) + if ( this.stencilBuffer ) { return; } @@ -121,7 +121,7 @@ The stencil buffer is used for masking in pixi lets create one and then add attach it to the framebuffer.. */ - if(!this.root) + if (!this.root) { var gl = this.gl; @@ -199,7 +199,7 @@ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width , height , 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - if(this.stencilBuffer ) + if (this.stencilBuffer ) { // update the stencil buffer width and height gl.bindRenderbuffer(gl.RENDERBUFFER, this.stencilBuffer); diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 9303ede..cc613b2 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -12,8 +12,7 @@ */ function Shader(shaderManager, vertexSrc, fragmentSrc, uniforms, attributes) { - - if(!vertexSrc || !fragmentSrc) + if (!vertexSrc || !fragmentSrc) { throw new Error('Pixi.js Error. Shader requires vertexSrc and fragmentSrc'); } @@ -383,7 +382,7 @@ var texture = uniform.value.baseTexture._glTextures[gl.id]; - if(!texture) + if (!texture) { this.initSampler2D(uniform); } diff --git a/src/core/renderers/webgl/shaders/TextureShader.js b/src/core/renderers/webgl/shaders/TextureShader.js index fe8daf1..a255d52 100644 --- a/src/core/renderers/webgl/shaders/TextureShader.js +++ b/src/core/renderers/webgl/shaders/TextureShader.js @@ -19,7 +19,7 @@ 0, 0, 1) } }; - if(customUniforms) + if (customUniforms) { for (var u in customUniforms) { @@ -34,7 +34,7 @@ aColor: 0 }; - if(customAttributes) + if (customAttributes) { for (var a in customAttributes) { diff --git a/src/core/renderers/webgl/utils/RenderTarget.js b/src/core/renderers/webgl/utils/RenderTarget.js index 96aba37..1eb787a 100644 --- a/src/core/renderers/webgl/utils/RenderTarget.js +++ b/src/core/renderers/webgl/utils/RenderTarget.js @@ -58,7 +58,7 @@ this.root = root; - if(!this.root) + if (!this.root) { // this.flipY = true; this.frameBuffer = gl.createFramebuffer(); @@ -85,7 +85,7 @@ this.resize(width, height); - if(createStencilBuffer) + if (createStencilBuffer) { this.attachStenilBuffer(); } @@ -112,7 +112,7 @@ RenderTarget.prototype.attachStenilBuffer = function() { - if( this.stencilBuffer ) + if ( this.stencilBuffer ) { return; } @@ -121,7 +121,7 @@ The stencil buffer is used for masking in pixi lets create one and then add attach it to the framebuffer.. */ - if(!this.root) + if (!this.root) { var gl = this.gl; @@ -199,7 +199,7 @@ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width , height , 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - if(this.stencilBuffer ) + if (this.stencilBuffer ) { // update the stencil buffer width and height gl.bindRenderbuffer(gl.RENDERBUFFER, this.stencilBuffer); diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index 7522dde..bec7198 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -236,7 +236,7 @@ minY, maxY; - if(b === 0 && c === 0) + if (b === 0 && c === 0) { // scale may be negative! if (a < 0) diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 9303ede..cc613b2 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -12,8 +12,7 @@ */ function Shader(shaderManager, vertexSrc, fragmentSrc, uniforms, attributes) { - - if(!vertexSrc || !fragmentSrc) + if (!vertexSrc || !fragmentSrc) { throw new Error('Pixi.js Error. Shader requires vertexSrc and fragmentSrc'); } @@ -383,7 +382,7 @@ var texture = uniform.value.baseTexture._glTextures[gl.id]; - if(!texture) + if (!texture) { this.initSampler2D(uniform); } diff --git a/src/core/renderers/webgl/shaders/TextureShader.js b/src/core/renderers/webgl/shaders/TextureShader.js index fe8daf1..a255d52 100644 --- a/src/core/renderers/webgl/shaders/TextureShader.js +++ b/src/core/renderers/webgl/shaders/TextureShader.js @@ -19,7 +19,7 @@ 0, 0, 1) } }; - if(customUniforms) + if (customUniforms) { for (var u in customUniforms) { @@ -34,7 +34,7 @@ aColor: 0 }; - if(customAttributes) + if (customAttributes) { for (var a in customAttributes) { diff --git a/src/core/renderers/webgl/utils/RenderTarget.js b/src/core/renderers/webgl/utils/RenderTarget.js index 96aba37..1eb787a 100644 --- a/src/core/renderers/webgl/utils/RenderTarget.js +++ b/src/core/renderers/webgl/utils/RenderTarget.js @@ -58,7 +58,7 @@ this.root = root; - if(!this.root) + if (!this.root) { // this.flipY = true; this.frameBuffer = gl.createFramebuffer(); @@ -85,7 +85,7 @@ this.resize(width, height); - if(createStencilBuffer) + if (createStencilBuffer) { this.attachStenilBuffer(); } @@ -112,7 +112,7 @@ RenderTarget.prototype.attachStenilBuffer = function() { - if( this.stencilBuffer ) + if ( this.stencilBuffer ) { return; } @@ -121,7 +121,7 @@ The stencil buffer is used for masking in pixi lets create one and then add attach it to the framebuffer.. */ - if(!this.root) + if (!this.root) { var gl = this.gl; @@ -199,7 +199,7 @@ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width , height , 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - if(this.stencilBuffer ) + if (this.stencilBuffer ) { // update the stencil buffer width and height gl.bindRenderbuffer(gl.RENDERBUFFER, this.stencilBuffer); diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index 7522dde..bec7198 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -236,7 +236,7 @@ minY, maxY; - if(b === 0 && c === 0) + if (b === 0 && c === 0) { // scale may be negative! if (a < 0) diff --git a/src/core/textures/BaseTexture.js b/src/core/textures/BaseTexture.js index e38ed71..684eee3 100644 --- a/src/core/textures/BaseTexture.js +++ b/src/core/textures/BaseTexture.js @@ -222,7 +222,7 @@ source.onload = null; source.onerror = null; - if(!scope.isLoading) + if (!scope.isLoading) { return; } @@ -238,7 +238,7 @@ source.onload = null; source.onerror = null; - if(!scope.isLoading) + if (!scope.isLoading) { return; } diff --git a/src/core/display/Container.js b/src/core/display/Container.js index 3bb4a50..eebad05 100644 --- a/src/core/display/Container.js +++ b/src/core/display/Container.js @@ -57,7 +57,7 @@ var width = this.getLocalBounds().width; - if(width !== 0) + if (width !== 0) { this.scale.x = value / width; } diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index df32702..57ef3df 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -252,9 +252,6 @@ set: function (value) { this._filters = value && value.slice(); - - //if(this._mask) - } } }); diff --git a/src/core/particles/webgl/ParticleBuffer.js b/src/core/particles/webgl/ParticleBuffer.js index 0e82ad4..918704c 100644 --- a/src/core/particles/webgl/ParticleBuffer.js +++ b/src/core/particles/webgl/ParticleBuffer.js @@ -219,7 +219,7 @@ textureUvs = children[startIndex + i]._texture._uvs; - if(textureUvs) + if (textureUvs) { uvs[index++] = textureUvs.x0; uvs[index++] = textureUvs.y0; diff --git a/src/core/particles/webgl/ParticleRenderer.js b/src/core/particles/webgl/ParticleRenderer.js index 29ed7c7..6b92ab8 100644 --- a/src/core/particles/webgl/ParticleRenderer.js +++ b/src/core/particles/webgl/ParticleRenderer.js @@ -178,7 +178,7 @@ this.currentBatchSize++; /* - if(sprite._texture !== spriteCache.texture) + if (sprite._texture !== spriteCache.texture) { spriteCache.texture = sprite._texture; vertsDirty = true; @@ -187,7 +187,7 @@ } var sx = sprite.scale.x, sy = sprite.scale.y; - if(sx !== spriteCache.sX || sy !== spriteCache.sY) + if (sx !== spriteCache.sX || sy !== spriteCache.sY) { spriteCache.sX = sx; spriteCache.sY = sy; @@ -195,7 +195,7 @@ } var px = sprite.position.x, py = sprite.position.y - if(px !== spriteCache.pX || py !== spriteCache.pY) + if (px !== spriteCache.pX || py !== spriteCache.pY) { spriteCache.pX = px; spriteCache.pY = py; @@ -203,13 +203,13 @@ positionDirty = true; } - if(sprite.rotation !== spriteCache.rotation) + if (sprite.rotation !== spriteCache.rotation) { spriteCache.rotation = sprite.rotation; rotationDirty = true; } - if(sprite.alpha !== spriteCache.alpha) + if (sprite.alpha !== spriteCache.alpha) { spriteCache.alpha = sprite.alpha; alphaDirty = true; @@ -218,14 +218,14 @@ } /* - if(vertsDirty)this.uploadVerticies(children); - if(positionDirty)this.uploadPosition(children); - if(rotationDirty)this.uploadRotation(children); - if(uvsDirty)this.uploadUvs(children); - if(alphaDirty)this.uploadAlpha(children); + if (vertsDirty)this.uploadVerticies(children); + if (positionDirty)this.uploadPosition(children); + if (rotationDirty)this.uploadRotation(children); + if (uvsDirty)this.uploadUvs(children); + if (alphaDirty)this.uploadAlpha(children); */ this.uploadPosition(children); - if(this._childCache !== children.length) + if (this._childCache !== children.length) { this.refresh(children); this._childCache = children.length; @@ -250,7 +250,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -265,7 +265,7 @@ for (var i = 0; i < children.length; i+= this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -280,7 +280,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -295,7 +295,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -310,7 +310,7 @@ for (var i = 0; i < children.length; i+=this.size) { var amount = ( children.length - i ); - if(amount > this.size) + if (amount > this.size) { amount = this.size; } @@ -398,7 +398,7 @@ var amount = ( size - i) ; - if(amount > this.size) + if (amount > this.size) { amount = this.size; } diff --git a/src/core/renderers/webgl/managers/StencilManager.js b/src/core/renderers/webgl/managers/StencilManager.js index c93e061..9875c68 100644 --- a/src/core/renderers/webgl/managers/StencilManager.js +++ b/src/core/renderers/webgl/managers/StencilManager.js @@ -22,7 +22,7 @@ var gl = this.renderer.gl; - if(stencilMaskStack.stencilStack.length === 0) + if (stencilMaskStack.stencilStack.length === 0) { gl.disable(gl.STENCIL_TEST); } diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 9303ede..cc613b2 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -12,8 +12,7 @@ */ function Shader(shaderManager, vertexSrc, fragmentSrc, uniforms, attributes) { - - if(!vertexSrc || !fragmentSrc) + if (!vertexSrc || !fragmentSrc) { throw new Error('Pixi.js Error. Shader requires vertexSrc and fragmentSrc'); } @@ -383,7 +382,7 @@ var texture = uniform.value.baseTexture._glTextures[gl.id]; - if(!texture) + if (!texture) { this.initSampler2D(uniform); } diff --git a/src/core/renderers/webgl/shaders/TextureShader.js b/src/core/renderers/webgl/shaders/TextureShader.js index fe8daf1..a255d52 100644 --- a/src/core/renderers/webgl/shaders/TextureShader.js +++ b/src/core/renderers/webgl/shaders/TextureShader.js @@ -19,7 +19,7 @@ 0, 0, 1) } }; - if(customUniforms) + if (customUniforms) { for (var u in customUniforms) { @@ -34,7 +34,7 @@ aColor: 0 }; - if(customAttributes) + if (customAttributes) { for (var a in customAttributes) { diff --git a/src/core/renderers/webgl/utils/RenderTarget.js b/src/core/renderers/webgl/utils/RenderTarget.js index 96aba37..1eb787a 100644 --- a/src/core/renderers/webgl/utils/RenderTarget.js +++ b/src/core/renderers/webgl/utils/RenderTarget.js @@ -58,7 +58,7 @@ this.root = root; - if(!this.root) + if (!this.root) { // this.flipY = true; this.frameBuffer = gl.createFramebuffer(); @@ -85,7 +85,7 @@ this.resize(width, height); - if(createStencilBuffer) + if (createStencilBuffer) { this.attachStenilBuffer(); } @@ -112,7 +112,7 @@ RenderTarget.prototype.attachStenilBuffer = function() { - if( this.stencilBuffer ) + if ( this.stencilBuffer ) { return; } @@ -121,7 +121,7 @@ The stencil buffer is used for masking in pixi lets create one and then add attach it to the framebuffer.. */ - if(!this.root) + if (!this.root) { var gl = this.gl; @@ -199,7 +199,7 @@ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width , height , 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - if(this.stencilBuffer ) + if (this.stencilBuffer ) { // update the stencil buffer width and height gl.bindRenderbuffer(gl.RENDERBUFFER, this.stencilBuffer); diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index 7522dde..bec7198 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -236,7 +236,7 @@ minY, maxY; - if(b === 0 && c === 0) + if (b === 0 && c === 0) { // scale may be negative! if (a < 0) diff --git a/src/core/textures/BaseTexture.js b/src/core/textures/BaseTexture.js index e38ed71..684eee3 100644 --- a/src/core/textures/BaseTexture.js +++ b/src/core/textures/BaseTexture.js @@ -222,7 +222,7 @@ source.onload = null; source.onerror = null; - if(!scope.isLoading) + if (!scope.isLoading) { return; } @@ -238,7 +238,7 @@ source.onload = null; source.onerror = null; - if(!scope.isLoading) + if (!scope.isLoading) { return; } diff --git a/src/core/textures/VideoBaseTexture.js b/src/core/textures/VideoBaseTexture.js index 1a826a9..f03ef64 100644 --- a/src/core/textures/VideoBaseTexture.js +++ b/src/core/textures/VideoBaseTexture.js @@ -89,7 +89,7 @@ this.source.play(); // prevent multiple loaded dispatches.. - if(!this.__loaded) + if (!this.__loaded) { this.__loaded = true; this.emit('loaded', this);