diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index c2294f9..2b8c556 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -544,11 +544,9 @@ } }; -DisplayObjectContainer.prototype._renderWebGL = function (renderer) +DisplayObjectContainer.prototype._renderWebGL = function (/* renderer */) { - // this is where content itself gets renderd.. - }; /** diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index c2294f9..2b8c556 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -544,11 +544,9 @@ } }; -DisplayObjectContainer.prototype._renderWebGL = function (renderer) +DisplayObjectContainer.prototype._renderWebGL = function (/* renderer */) { - // this is where content itself gets renderd.. - }; /** diff --git a/src/core/renderers/webgl/shaders/SpriteShader.js b/src/core/renderers/webgl/shaders/SpriteShader.js index d8190c3..e3de909 100644 --- a/src/core/renderers/webgl/shaders/SpriteShader.js +++ b/src/core/renderers/webgl/shaders/SpriteShader.js @@ -1,5 +1,3 @@ -var utils = require('../../../utils'); - var Shader = require('./Shader'); /** diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index c2294f9..2b8c556 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -544,11 +544,9 @@ } }; -DisplayObjectContainer.prototype._renderWebGL = function (renderer) +DisplayObjectContainer.prototype._renderWebGL = function (/* renderer */) { - // this is where content itself gets renderd.. - }; /** diff --git a/src/core/renderers/webgl/shaders/SpriteShader.js b/src/core/renderers/webgl/shaders/SpriteShader.js index d8190c3..e3de909 100644 --- a/src/core/renderers/webgl/shaders/SpriteShader.js +++ b/src/core/renderers/webgl/shaders/SpriteShader.js @@ -1,5 +1,3 @@ -var utils = require('../../../utils'); - var Shader = require('./Shader'); /** diff --git a/src/core/sprites/SpriteBatch.js b/src/core/sprites/SpriteBatch.js index c196fef..00b1718 100644 --- a/src/core/sprites/SpriteBatch.js +++ b/src/core/sprites/SpriteBatch.js @@ -1,5 +1,4 @@ -var DisplayObjectContainer = require('./DisplayObjectContainer'), - WebGLFastSpriteBatch = require('../renderers/webgl/utils/WebGLFastSpriteBatch'); +var DisplayObjectContainer = require('./DisplayObjectContainer'); /** * The SpriteBatch class is a really fast version of the DisplayObjectContainer built solely for speed, diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index c2294f9..2b8c556 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -544,11 +544,9 @@ } }; -DisplayObjectContainer.prototype._renderWebGL = function (renderer) +DisplayObjectContainer.prototype._renderWebGL = function (/* renderer */) { - // this is where content itself gets renderd.. - }; /** diff --git a/src/core/renderers/webgl/shaders/SpriteShader.js b/src/core/renderers/webgl/shaders/SpriteShader.js index d8190c3..e3de909 100644 --- a/src/core/renderers/webgl/shaders/SpriteShader.js +++ b/src/core/renderers/webgl/shaders/SpriteShader.js @@ -1,5 +1,3 @@ -var utils = require('../../../utils'); - var Shader = require('./Shader'); /** diff --git a/src/core/sprites/SpriteBatch.js b/src/core/sprites/SpriteBatch.js index c196fef..00b1718 100644 --- a/src/core/sprites/SpriteBatch.js +++ b/src/core/sprites/SpriteBatch.js @@ -1,5 +1,4 @@ -var DisplayObjectContainer = require('./DisplayObjectContainer'), - WebGLFastSpriteBatch = require('../renderers/webgl/utils/WebGLFastSpriteBatch'); +var DisplayObjectContainer = require('./DisplayObjectContainer'); /** * The SpriteBatch class is a really fast version of the DisplayObjectContainer built solely for speed, diff --git a/src/core/sprites/SpriteRenderer.js b/src/core/sprites/SpriteRenderer.js index 2aa2b35..bf8991d 100644 --- a/src/core/sprites/SpriteRenderer.js +++ b/src/core/sprites/SpriteRenderer.js @@ -1,5 +1,5 @@ -var TextureUvs = require('../../../textures/TextureUvs'), - ObjectRenderer = require('../renderers/webgl/utils/ObjectRenderer'), +var ObjectRenderer = require('../renderers/webgl/utils/ObjectRenderer'), + Shader = require('../renderers/webgl/shaders/Shader'), SpriteShader = require('../renderers/webgl/shaders/SpriteShader'), WebGLRenderer = require('../renderers/webgl/WebGLRenderer'); diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index c2294f9..2b8c556 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -544,11 +544,9 @@ } }; -DisplayObjectContainer.prototype._renderWebGL = function (renderer) +DisplayObjectContainer.prototype._renderWebGL = function (/* renderer */) { - // this is where content itself gets renderd.. - }; /** diff --git a/src/core/renderers/webgl/shaders/SpriteShader.js b/src/core/renderers/webgl/shaders/SpriteShader.js index d8190c3..e3de909 100644 --- a/src/core/renderers/webgl/shaders/SpriteShader.js +++ b/src/core/renderers/webgl/shaders/SpriteShader.js @@ -1,5 +1,3 @@ -var utils = require('../../../utils'); - var Shader = require('./Shader'); /** diff --git a/src/core/sprites/SpriteBatch.js b/src/core/sprites/SpriteBatch.js index c196fef..00b1718 100644 --- a/src/core/sprites/SpriteBatch.js +++ b/src/core/sprites/SpriteBatch.js @@ -1,5 +1,4 @@ -var DisplayObjectContainer = require('./DisplayObjectContainer'), - WebGLFastSpriteBatch = require('../renderers/webgl/utils/WebGLFastSpriteBatch'); +var DisplayObjectContainer = require('./DisplayObjectContainer'); /** * The SpriteBatch class is a really fast version of the DisplayObjectContainer built solely for speed, diff --git a/src/core/sprites/SpriteRenderer.js b/src/core/sprites/SpriteRenderer.js index 2aa2b35..bf8991d 100644 --- a/src/core/sprites/SpriteRenderer.js +++ b/src/core/sprites/SpriteRenderer.js @@ -1,5 +1,5 @@ -var TextureUvs = require('../../../textures/TextureUvs'), - ObjectRenderer = require('../renderers/webgl/utils/ObjectRenderer'), +var ObjectRenderer = require('../renderers/webgl/utils/ObjectRenderer'), + Shader = require('../renderers/webgl/shaders/Shader'), SpriteShader = require('../renderers/webgl/shaders/SpriteShader'), WebGLRenderer = require('../renderers/webgl/WebGLRenderer'); diff --git a/src/loaders/AtlasLoader.js b/src/loaders/AtlasLoader.js index 3aec9e2..b46e7f1 100644 --- a/src/loaders/AtlasLoader.js +++ b/src/loaders/AtlasLoader.js @@ -97,8 +97,8 @@ { if (lineCount % 7 === 1) { // frame name - if (currentFrame != null) - { //jshint ignore:line + if (currentFrame) + { this.atlas.frames[currentImageId][currentFrame.name] = currentFrame; } currentFrame = { name: result[i], frame : {} }; @@ -135,8 +135,8 @@ } } - if (currentFrame != null) - { //jshint ignore:line + if (currentFrame) + { this.atlas.frames[currentImageId][currentFrame.name] = currentFrame; }