diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bede5eb..d5e09a2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -26,7 +26,7 @@ * @param [options.transparent=false] {boolean} If the render view is transparent, default false * @param [options.autoResize=false] {boolean} If the render view is automatically resized, default false * @param [options.antialias=false] {boolean} sets antialias. If not available natively then FXAA antialiasing is used - * @param [options.forceFXAA=false] {boolean} forces FXAA antialiasing to be used over native. FXAA is faster, but may not always lok as great + * @param [options.forceFXAA=false] {boolean} forces FXAA antialiasing to be used over native. FXAA is faster, but may not always look as great * @param [options.resolution=1] {number} the resolution of the renderer retina would be 2 * @param [options.clearBeforeRender=true] {boolean} This sets if the CanvasRenderer will clear the canvas or * not before the new render pass. If you wish to set this to false, you *must* set preserveDrawingBuffer to `true`. diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bede5eb..d5e09a2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -26,7 +26,7 @@ * @param [options.transparent=false] {boolean} If the render view is transparent, default false * @param [options.autoResize=false] {boolean} If the render view is automatically resized, default false * @param [options.antialias=false] {boolean} sets antialias. If not available natively then FXAA antialiasing is used - * @param [options.forceFXAA=false] {boolean} forces FXAA antialiasing to be used over native. FXAA is faster, but may not always lok as great + * @param [options.forceFXAA=false] {boolean} forces FXAA antialiasing to be used over native. FXAA is faster, but may not always look as great * @param [options.resolution=1] {number} the resolution of the renderer retina would be 2 * @param [options.clearBeforeRender=true] {boolean} This sets if the CanvasRenderer will clear the canvas or * not before the new render pass. If you wish to set this to false, you *must* set preserveDrawingBuffer to `true`. diff --git a/src/core/textures/RenderTexture.js b/src/core/textures/RenderTexture.js index 914da89..ee47963 100644 --- a/src/core/textures/RenderTexture.js +++ b/src/core/textures/RenderTexture.js @@ -17,6 +17,7 @@ * and rotation of the given Display Objects is ignored. For example: * * ```js + * var renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 }); * var renderTexture = new PIXI.RenderTexture(renderer, 800, 600); * var sprite = PIXI.Sprite.fromImage("spinObj_01.png"); *