diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index 5fde3d3..851ad69 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -1,6 +1,6 @@ import { Matrix } from '../../../math'; -/* +/** * Calculates the mapped matrix * @param filterArea {Rectangle} The filter area * @param sprite {Sprite} the target sprite diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index 5fde3d3..851ad69 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -1,6 +1,6 @@ import { Matrix } from '../../../math'; -/* +/** * Calculates the mapped matrix * @param filterArea {Rectangle} The filter area * @param sprite {Sprite} the target sprite diff --git a/src/core/renderers/webgl/utils/Quad.js b/src/core/renderers/webgl/utils/Quad.js index 218fca5..e8ce543 100644 --- a/src/core/renderers/webgl/utils/Quad.js +++ b/src/core/renderers/webgl/utils/Quad.js @@ -15,7 +15,7 @@ */ constructor(gl, state) { - /* + /** * the current WebGL drawing context * * @member {WebGLRenderingContext} @@ -56,23 +56,31 @@ this.interleaved[(i * 4) + 3] = this.uvs[(i * 2) + 1]; } - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ this.indices = createIndicesForQuads(1); - /* - * @member {glCore.GLBuffer} The vertex buffer + /** + * The vertex buffer + * + * @member {glCore.GLBuffer} */ this.vertexBuffer = glCore.GLBuffer.createVertexBuffer(gl, this.interleaved, gl.STATIC_DRAW); - /* - * @member {glCore.GLBuffer} The index buffer + /** + * The index buffer + * + * @member {glCore.GLBuffer} */ this.indexBuffer = glCore.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW); - /* - * @member {glCore.VertexArrayObject} The index buffer + /** + * The vertex array object + * + * @member {glCore.VertexArrayObject} */ this.vao = new glCore.VertexArrayObject(gl, state); } diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index 5fde3d3..851ad69 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -1,6 +1,6 @@ import { Matrix } from '../../../math'; -/* +/** * Calculates the mapped matrix * @param filterArea {Rectangle} The filter area * @param sprite {Sprite} the target sprite diff --git a/src/core/renderers/webgl/utils/Quad.js b/src/core/renderers/webgl/utils/Quad.js index 218fca5..e8ce543 100644 --- a/src/core/renderers/webgl/utils/Quad.js +++ b/src/core/renderers/webgl/utils/Quad.js @@ -15,7 +15,7 @@ */ constructor(gl, state) { - /* + /** * the current WebGL drawing context * * @member {WebGLRenderingContext} @@ -56,23 +56,31 @@ this.interleaved[(i * 4) + 3] = this.uvs[(i * 2) + 1]; } - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ this.indices = createIndicesForQuads(1); - /* - * @member {glCore.GLBuffer} The vertex buffer + /** + * The vertex buffer + * + * @member {glCore.GLBuffer} */ this.vertexBuffer = glCore.GLBuffer.createVertexBuffer(gl, this.interleaved, gl.STATIC_DRAW); - /* - * @member {glCore.GLBuffer} The index buffer + /** + * The index buffer + * + * @member {glCore.GLBuffer} */ this.indexBuffer = glCore.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW); - /* - * @member {glCore.VertexArrayObject} The index buffer + /** + * The vertex array object + * + * @member {glCore.VertexArrayObject} */ this.vao = new glCore.VertexArrayObject(gl, state); } diff --git a/src/interaction/InteractionEvent.js b/src/interaction/InteractionEvent.js index dc554f9..a7be332 100644 --- a/src/interaction/InteractionEvent.js +++ b/src/interaction/InteractionEvent.js @@ -33,14 +33,14 @@ */ this.currentTarget = null; - /* + /** * Type of the event * * @member {string} */ this.type = null; - /* + /** * InteractionData related to this event * * @member {PIXI.interaction.InteractionData} diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index 5fde3d3..851ad69 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -1,6 +1,6 @@ import { Matrix } from '../../../math'; -/* +/** * Calculates the mapped matrix * @param filterArea {Rectangle} The filter area * @param sprite {Sprite} the target sprite diff --git a/src/core/renderers/webgl/utils/Quad.js b/src/core/renderers/webgl/utils/Quad.js index 218fca5..e8ce543 100644 --- a/src/core/renderers/webgl/utils/Quad.js +++ b/src/core/renderers/webgl/utils/Quad.js @@ -15,7 +15,7 @@ */ constructor(gl, state) { - /* + /** * the current WebGL drawing context * * @member {WebGLRenderingContext} @@ -56,23 +56,31 @@ this.interleaved[(i * 4) + 3] = this.uvs[(i * 2) + 1]; } - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ this.indices = createIndicesForQuads(1); - /* - * @member {glCore.GLBuffer} The vertex buffer + /** + * The vertex buffer + * + * @member {glCore.GLBuffer} */ this.vertexBuffer = glCore.GLBuffer.createVertexBuffer(gl, this.interleaved, gl.STATIC_DRAW); - /* - * @member {glCore.GLBuffer} The index buffer + /** + * The index buffer + * + * @member {glCore.GLBuffer} */ this.indexBuffer = glCore.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW); - /* - * @member {glCore.VertexArrayObject} The index buffer + /** + * The vertex array object + * + * @member {glCore.VertexArrayObject} */ this.vao = new glCore.VertexArrayObject(gl, state); } diff --git a/src/interaction/InteractionEvent.js b/src/interaction/InteractionEvent.js index dc554f9..a7be332 100644 --- a/src/interaction/InteractionEvent.js +++ b/src/interaction/InteractionEvent.js @@ -33,14 +33,14 @@ */ this.currentTarget = null; - /* + /** * Type of the event * * @member {string} */ this.type = null; - /* + /** * InteractionData related to this event * * @member {PIXI.interaction.InteractionData} diff --git a/src/mesh/Mesh.js b/src/mesh/Mesh.js index dc8c88d..d866f03 100644 --- a/src/mesh/Mesh.js +++ b/src/mesh/Mesh.js @@ -53,8 +53,10 @@ 100, 100, 0, 100]); - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ // TODO auto generate this based on draw mode! this.indices = indices || new Uint16Array([0, 1, 3, 2]); diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index 5fde3d3..851ad69 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -1,6 +1,6 @@ import { Matrix } from '../../../math'; -/* +/** * Calculates the mapped matrix * @param filterArea {Rectangle} The filter area * @param sprite {Sprite} the target sprite diff --git a/src/core/renderers/webgl/utils/Quad.js b/src/core/renderers/webgl/utils/Quad.js index 218fca5..e8ce543 100644 --- a/src/core/renderers/webgl/utils/Quad.js +++ b/src/core/renderers/webgl/utils/Quad.js @@ -15,7 +15,7 @@ */ constructor(gl, state) { - /* + /** * the current WebGL drawing context * * @member {WebGLRenderingContext} @@ -56,23 +56,31 @@ this.interleaved[(i * 4) + 3] = this.uvs[(i * 2) + 1]; } - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ this.indices = createIndicesForQuads(1); - /* - * @member {glCore.GLBuffer} The vertex buffer + /** + * The vertex buffer + * + * @member {glCore.GLBuffer} */ this.vertexBuffer = glCore.GLBuffer.createVertexBuffer(gl, this.interleaved, gl.STATIC_DRAW); - /* - * @member {glCore.GLBuffer} The index buffer + /** + * The index buffer + * + * @member {glCore.GLBuffer} */ this.indexBuffer = glCore.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW); - /* - * @member {glCore.VertexArrayObject} The index buffer + /** + * The vertex array object + * + * @member {glCore.VertexArrayObject} */ this.vao = new glCore.VertexArrayObject(gl, state); } diff --git a/src/interaction/InteractionEvent.js b/src/interaction/InteractionEvent.js index dc554f9..a7be332 100644 --- a/src/interaction/InteractionEvent.js +++ b/src/interaction/InteractionEvent.js @@ -33,14 +33,14 @@ */ this.currentTarget = null; - /* + /** * Type of the event * * @member {string} */ this.type = null; - /* + /** * InteractionData related to this event * * @member {PIXI.interaction.InteractionData} diff --git a/src/mesh/Mesh.js b/src/mesh/Mesh.js index dc8c88d..d866f03 100644 --- a/src/mesh/Mesh.js +++ b/src/mesh/Mesh.js @@ -53,8 +53,10 @@ 100, 100, 0, 100]); - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ // TODO auto generate this based on draw mode! this.indices = indices || new Uint16Array([0, 1, 3, 2]); diff --git a/src/mesh/Rope.js b/src/mesh/Rope.js index 299cf3d..ccee263 100644 --- a/src/mesh/Rope.js +++ b/src/mesh/Rope.js @@ -25,28 +25,38 @@ { super(texture); - /* - * @member {PIXI.Point[]} An array of points that determine the rope + /** + * An array of points that determine the rope + * + * @member {PIXI.Point[]} */ this.points = points; - /* - * @member {Float32Array} An array of vertices used to construct this rope. + /** + * An array of vertices used to construct this rope. + * + * @member {Float32Array} */ this.vertices = new Float32Array(points.length * 4); - /* - * @member {Float32Array} The WebGL Uvs of the rope. + /** + * The WebGL Uvs of the rope. + * + * @member {Float32Array} */ this.uvs = new Float32Array(points.length * 4); - /* - * @member {Float32Array} An array containing the color components + /** + * An array containing the color components + * + * @member {Float32Array} */ this.colors = new Float32Array(points.length * 2); - /* - * @member {Uint16Array} An array containing the indices of the vertices + /** + * An array containing the indices of the vertices + * + * @member {Uint16Array} */ this.indices = new Uint16Array(points.length * 2);