diff --git a/README.md b/README.md
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+++ b/README.md
@@ -3,80 +3,52 @@
#### JavaScript 2D Renderer ####
-The aim of this project is to provide a fast lightweight 2D library that works across all devices.
-The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL.
-Also its fast.
+The aim of this project is to provide a fast lightweight 2D library that works
+across all devices. The Pixi renderer allows everyone to enjoy the power of
+hardware acceleration without prior knowledge of webGL. Also its fast.
-If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted!
-And of course check back on our [site](http://www.goodboydigital.com/blog/) as any breakthroughs will be posted up here too!
+If you’re interested in pixi.js then feel free to follow me on twitter
+(@doormat23) and I will keep you posted! And of course check back on our
+[site]() as any breakthroughs will be
+posted up here too!
+### Demos ###
-### Demo ###
+-[Run pixi run]()
-[Game demo Run pixi run](http://www.goodboydigital.com/runpixierun/)
-
--
-
-[Bunny Demo](www.goodboydigital.com/pixijs/bunnymark)
+-[Bunny Demo]()
### Current features ###
-- webGL renderer (with automatic smart batching allowing for REALLY fast performance)
-- canvas renderer
-- full scene graph
-- super easy to use API (similar to twhe flash display list API)
-- support for texture atlas's
-- asset loader / sprite sheet loader
-- auto detect which renderer should be used
+- webGL renderer (with automatic smart batching allowing for REALLY fast
+ performance) - canvas renderer - full scene graph - super easy to use API
+ (similar to the flash display list API) - support for texture atlas's -
+ asset loader / sprite sheet loader - auto detect which renderer should be
+ used
### Coming soon ###
-- Filters
-- Render Texture
-- Text
-- Interactivity
-
+- Filters - Render Texture - Text - Interactivity
### Coming later ###
-- Awesome Post processing effects
+- Awesome Post processing effects
### Usage ###
-```javascript
-
- /*
- you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
- */
- var renderer = new PIXI.WebGLRenderer(800, 600);
+\`\`\`javascript /* you can use either PIXI.WebGLRenderer or
+PIXI.CanvasRenderer */ var renderer = new PIXI.WebGLRenderer(800, 600);
- document.body.appendChild(renderer.view);
-
- var stage = new PIXI.Stage;
+document.body.appendChild(renderer.view); var stage = new PIXI.Stage;
- var bunnyTexture = new PIXI.Texture.fromImage("bunny.png");
- var bunny = new PIXI.Sprite(bunnyTexture);
-
- bunny.position.x = 400;
- bunny.position.y = 300;
-
- bunny.scale.x = 2;
- bunny.scale.y = 2;
-
- stage.addChild(bunny);
-
- requestAnimationFrame( animate );
-
- function animate() {
-
- requestAnimationFrame( animate );
-
- bunny.rotation += 0.01;
-
- renderer.render(stage);
- }
-```
+var bunnyTexture = new PIXI.Texture.fromImage("bunny.png"); var bunny = new
+PIXI.Sprite(bunnyTexture); bunny.position.x = 400; bunny.position.y = 300;
+bunny.scale.x = 2; bunny.scale.y = 2; stage.addChild(bunny);
+requestAnimationFrame( animate ); function animate() {
+requestAnimationFrame( animate ); bunny.rotation += 0.01;
+renderer.render(stage); } \`\`\`
-This content is released under the (http://opensource.org/licenses/MIT) MIT License.
+This content is released under the (http://opensource.org/licenses/MIT) MIT
+License.