diff --git a/src/pixi/loaders/JsonLoader.js b/src/pixi/loaders/JsonLoader.js index 4e3c6fe..98b02c9 100644 --- a/src/pixi/loaders/JsonLoader.js +++ b/src/pixi/loaders/JsonLoader.js @@ -3,17 +3,13 @@ */ /** - * The sprite sheet loader is used to load in JSON sprite sheet data - * To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format - * There is a free version so thats nice, although the paid version is great value for money. - * It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed. - * Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() - * This loader will also load the image file that the Spritesheet points to as well as the data. + * The json file loader is used to load in JSON data and parsing it * When loaded this class will dispatch a "loaded" event - * @class SpriteSheetLoader + * If load failed this class will dispatch a "error" event + * @class JsonLoader * @extends EventTarget * @constructor - * @param {String} url the url of the sprite sheet JSON file + * @param {String} url the url of the JSON file * @param {Boolean} crossorigin */