diff --git a/src/core/renderers/webgl/filters/extractUniformsFromSrc.js b/src/core/renderers/webgl/filters/extractUniformsFromSrc.js index d2f618d..f728e4b 100644 --- a/src/core/renderers/webgl/filters/extractUniformsFromSrc.js +++ b/src/core/renderers/webgl/filters/extractUniformsFromSrc.js @@ -1,5 +1,4 @@ var defaultValue = require('pixi-gl-core').shader.defaultValue; -var mapSize = require('pixi-gl-core').shader.mapSize; function extractUniformsFromSrc(vertexSrc, fragmentSrc, mask) { diff --git a/src/core/renderers/webgl/filters/extractUniformsFromSrc.js b/src/core/renderers/webgl/filters/extractUniformsFromSrc.js index d2f618d..f728e4b 100644 --- a/src/core/renderers/webgl/filters/extractUniformsFromSrc.js +++ b/src/core/renderers/webgl/filters/extractUniformsFromSrc.js @@ -1,5 +1,4 @@ var defaultValue = require('pixi-gl-core').shader.defaultValue; -var mapSize = require('pixi-gl-core').shader.mapSize; function extractUniformsFromSrc(vertexSrc, fragmentSrc, mask) { diff --git a/src/core/renderers/webgl/utils/validateContext.js b/src/core/renderers/webgl/utils/validateContext.js index 11a92eb..23b13af 100644 --- a/src/core/renderers/webgl/utils/validateContext.js +++ b/src/core/renderers/webgl/utils/validateContext.js @@ -7,7 +7,7 @@ // this is going to be fairly simple for now.. but at least we have rom to grow! if(!attributes.stencil) { - console.warn("Provided WebGL context does not have a stencil buffer, masks may not correctly") + console.warn('Provided WebGL context does not have a stencil buffer, masks may not render correctly'); // jshint ignore:line } }