diff --git a/.jshintignore b/.jshintignore deleted file mode 100644 index 50376c0..0000000 --- a/.jshintignore +++ /dev/null @@ -1,2 +0,0 @@ -./src/spine/SpineRuntime.js -./src/core/utils/PolyK.js diff --git a/.jshintignore b/.jshintignore deleted file mode 100644 index 50376c0..0000000 --- a/.jshintignore +++ /dev/null @@ -1,2 +0,0 @@ -./src/spine/SpineRuntime.js -./src/core/utils/PolyK.js diff --git a/gulp/util/jsdoc.conf.json b/gulp/util/jsdoc.conf.json index 5456ae7..4069317 100644 --- a/gulp/util/jsdoc.conf.json +++ b/gulp/util/jsdoc.conf.json @@ -7,9 +7,7 @@ "./src/" ], "exclude": [ - "./src/polyfill/", - "./src/core/utils/PolyK.js", - "./src/spine/SpineRuntime.js" + "./src/polyfill/" ], "includePattern": ".+\\.js(doc)?$", "excludePattern": "(^|\\/|\\\\)_" diff --git a/.jshintignore b/.jshintignore deleted file mode 100644 index 50376c0..0000000 --- a/.jshintignore +++ /dev/null @@ -1,2 +0,0 @@ -./src/spine/SpineRuntime.js -./src/core/utils/PolyK.js diff --git a/gulp/util/jsdoc.conf.json b/gulp/util/jsdoc.conf.json index 5456ae7..4069317 100644 --- a/gulp/util/jsdoc.conf.json +++ b/gulp/util/jsdoc.conf.json @@ -7,9 +7,7 @@ "./src/" ], "exclude": [ - "./src/polyfill/", - "./src/core/utils/PolyK.js", - "./src/spine/SpineRuntime.js" + "./src/polyfill/" ], "includePattern": ".+\\.js(doc)?$", "excludePattern": "(^|\\/|\\\\)_" diff --git a/src/core/graphics/webgl/GraphicsRenderer.js b/src/core/graphics/webgl/GraphicsRenderer.js index 83eb0bc..3f34d51 100644 --- a/src/core/graphics/webgl/GraphicsRenderer.js +++ b/src/core/graphics/webgl/GraphicsRenderer.js @@ -384,7 +384,7 @@ this.quadraticBezierCurve(x + width, y + radius, x + width, y, x + width - radius, y, recPoints); this.quadraticBezierCurve(x + radius, y, x, y, x, y + radius + 0.0000000001, recPoints); - // this tiny number deals with the issue that occurs when points overlap and polyK fails to triangulate the item. + // this tiny number deals with the issue that occurs when points overlap and earcut fails to triangulate the item. // TODO - fix this properly, this is not very elegant.. but it works for now. if (graphicsData.fill)