diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/graphics/Graphics.js b/src/core/graphics/Graphics.js index e78a961..e68a98b 100644 --- a/src/core/graphics/Graphics.js +++ b/src/core/graphics/Graphics.js @@ -788,6 +788,7 @@ * @param [matrix] {PIXI.Matrix} The world transform matrix to use, defaults to this * object's worldTransform. * @return {PIXI.Rectangle} the rectangular bounding area + * @private */ Graphics.prototype._calculateBounds = function () { diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/graphics/Graphics.js b/src/core/graphics/Graphics.js index e78a961..e68a98b 100644 --- a/src/core/graphics/Graphics.js +++ b/src/core/graphics/Graphics.js @@ -788,6 +788,7 @@ * @param [matrix] {PIXI.Matrix} The world transform matrix to use, defaults to this * object's worldTransform. * @return {PIXI.Rectangle} the rectangular bounding area + * @private */ Graphics.prototype._calculateBounds = function () { diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bb9c439..b53f7d2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -148,6 +148,7 @@ * Holds the current shader * * @member {PIXI.Shader} + * @private */ this._activeShader = null; diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/graphics/Graphics.js b/src/core/graphics/Graphics.js index e78a961..e68a98b 100644 --- a/src/core/graphics/Graphics.js +++ b/src/core/graphics/Graphics.js @@ -788,6 +788,7 @@ * @param [matrix] {PIXI.Matrix} The world transform matrix to use, defaults to this * object's worldTransform. * @return {PIXI.Rectangle} the rectangular bounding area + * @private */ Graphics.prototype._calculateBounds = function () { diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bb9c439..b53f7d2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -148,6 +148,7 @@ * Holds the current shader * * @member {PIXI.Shader} + * @private */ this._activeShader = null; diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index fe30bb2..87e7742 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -57,14 +57,14 @@ */ this._height = 0; + this._tint = null; + this._tintRGB = null; /** * The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect. * * @member {number} * @default 0xFFFFFF */ - this._tint = null; - this._tintRGB = null; this.tint = 0xFFFFFF; /** diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/graphics/Graphics.js b/src/core/graphics/Graphics.js index e78a961..e68a98b 100644 --- a/src/core/graphics/Graphics.js +++ b/src/core/graphics/Graphics.js @@ -788,6 +788,7 @@ * @param [matrix] {PIXI.Matrix} The world transform matrix to use, defaults to this * object's worldTransform. * @return {PIXI.Rectangle} the rectangular bounding area + * @private */ Graphics.prototype._calculateBounds = function () { diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bb9c439..b53f7d2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -148,6 +148,7 @@ * Holds the current shader * * @member {PIXI.Shader} + * @private */ this._activeShader = null; diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index fe30bb2..87e7742 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -57,14 +57,14 @@ */ this._height = 0; + this._tint = null; + this._tintRGB = null; /** * The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect. * * @member {number} * @default 0xFFFFFF */ - this._tint = null; - this._tintRGB = null; this.tint = 0xFFFFFF; /** diff --git a/src/core/text/Text.js b/src/core/text/Text.js index 1503f6b..224347d 100644 --- a/src/core/text/Text.js +++ b/src/core/text/Text.js @@ -660,6 +660,7 @@ /** * calculates the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account. + * @private */ Text.prototype._calculateBounds = function () { diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/graphics/Graphics.js b/src/core/graphics/Graphics.js index e78a961..e68a98b 100644 --- a/src/core/graphics/Graphics.js +++ b/src/core/graphics/Graphics.js @@ -788,6 +788,7 @@ * @param [matrix] {PIXI.Matrix} The world transform matrix to use, defaults to this * object's worldTransform. * @return {PIXI.Rectangle} the rectangular bounding area + * @private */ Graphics.prototype._calculateBounds = function () { diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bb9c439..b53f7d2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -148,6 +148,7 @@ * Holds the current shader * * @member {PIXI.Shader} + * @private */ this._activeShader = null; diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index fe30bb2..87e7742 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -57,14 +57,14 @@ */ this._height = 0; + this._tint = null; + this._tintRGB = null; /** * The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect. * * @member {number} * @default 0xFFFFFF */ - this._tint = null; - this._tintRGB = null; this.tint = 0xFFFFFF; /** diff --git a/src/core/text/Text.js b/src/core/text/Text.js index 1503f6b..224347d 100644 --- a/src/core/text/Text.js +++ b/src/core/text/Text.js @@ -660,6 +660,7 @@ /** * calculates the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account. + * @private */ Text.prototype._calculateBounds = function () { diff --git a/src/filters/colormatrix/ColorMatrixFilter.js b/src/filters/colormatrix/ColorMatrixFilter.js index 91b500e..8b0c862 100644 --- a/src/filters/colormatrix/ColorMatrixFilter.js +++ b/src/filters/colormatrix/ColorMatrixFilter.js @@ -45,6 +45,7 @@ * * @param matrix {number[]} (mat 5x4) * @param multiply {boolean} if true, current matrix and matrix are multiplied. If false, just set the current matrix with @param matrix + * @private */ ColorMatrixFilter.prototype._loadMatrix = function (matrix, multiply) { @@ -68,6 +69,7 @@ * @param a {number[]} (mat 5x4) the first operand * @param b {number[]} (mat 5x4) the second operand * @returns out {number[]} (mat 5x4) + * @private */ ColorMatrixFilter.prototype._multiply = function (out, a, b) { @@ -108,6 +110,7 @@ * * @param matrix {number[]} (mat 5x4) * @return m {number[]} (mat 5x4) with all values between 0-1 + * @private */ ColorMatrixFilter.prototype._colorMatrix = function (matrix) { diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 6401c06..f5fac04 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -355,6 +355,7 @@ /** * recursively updates transform of all objects from the root to this one * internal function for toLocal() + * @private */ DisplayObject.prototype._recursivePostUpdateTransform = function() { @@ -581,7 +582,7 @@ /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove - * all current event listeners and internal references. Do not use a DisplayObject + * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy`. */ DisplayObject.prototype.destroy = function () diff --git a/src/core/graphics/Graphics.js b/src/core/graphics/Graphics.js index e78a961..e68a98b 100644 --- a/src/core/graphics/Graphics.js +++ b/src/core/graphics/Graphics.js @@ -788,6 +788,7 @@ * @param [matrix] {PIXI.Matrix} The world transform matrix to use, defaults to this * object's worldTransform. * @return {PIXI.Rectangle} the rectangular bounding area + * @private */ Graphics.prototype._calculateBounds = function () { diff --git a/src/core/renderers/webgl/WebGLRenderer.js b/src/core/renderers/webgl/WebGLRenderer.js index bb9c439..b53f7d2 100644 --- a/src/core/renderers/webgl/WebGLRenderer.js +++ b/src/core/renderers/webgl/WebGLRenderer.js @@ -148,6 +148,7 @@ * Holds the current shader * * @member {PIXI.Shader} + * @private */ this._activeShader = null; diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index fe30bb2..87e7742 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -57,14 +57,14 @@ */ this._height = 0; + this._tint = null; + this._tintRGB = null; /** * The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect. * * @member {number} * @default 0xFFFFFF */ - this._tint = null; - this._tintRGB = null; this.tint = 0xFFFFFF; /** diff --git a/src/core/text/Text.js b/src/core/text/Text.js index 1503f6b..224347d 100644 --- a/src/core/text/Text.js +++ b/src/core/text/Text.js @@ -660,6 +660,7 @@ /** * calculates the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account. + * @private */ Text.prototype._calculateBounds = function () { diff --git a/src/filters/colormatrix/ColorMatrixFilter.js b/src/filters/colormatrix/ColorMatrixFilter.js index 91b500e..8b0c862 100644 --- a/src/filters/colormatrix/ColorMatrixFilter.js +++ b/src/filters/colormatrix/ColorMatrixFilter.js @@ -45,6 +45,7 @@ * * @param matrix {number[]} (mat 5x4) * @param multiply {boolean} if true, current matrix and matrix are multiplied. If false, just set the current matrix with @param matrix + * @private */ ColorMatrixFilter.prototype._loadMatrix = function (matrix, multiply) { @@ -68,6 +69,7 @@ * @param a {number[]} (mat 5x4) the first operand * @param b {number[]} (mat 5x4) the second operand * @returns out {number[]} (mat 5x4) + * @private */ ColorMatrixFilter.prototype._multiply = function (out, a, b) { @@ -108,6 +110,7 @@ * * @param matrix {number[]} (mat 5x4) * @return m {number[]} (mat 5x4) with all values between 0-1 + * @private */ ColorMatrixFilter.prototype._colorMatrix = function (matrix) { diff --git a/src/mesh/Mesh.js b/src/mesh/Mesh.js index afbb4b3..24d155a 100644 --- a/src/mesh/Mesh.js +++ b/src/mesh/Mesh.js @@ -446,6 +446,7 @@ * * @param [matrix=this.worldTransform] {PIXI.Matrix} the transformation matrix of the sprite * @return {PIXI.Rectangle} the framing rectangle + * @private */ Mesh.prototype._calculateBounds = function () {