diff --git a/src/core/settings.js b/src/core/settings.js index 9c89d57..9fa4f8f 100644 --- a/src/core/settings.js +++ b/src/core/settings.js @@ -37,22 +37,6 @@ MIPMAP_TEXTURES: true, /** - * This bias will be added to the mipmap LOD calculation, as well as the bias provided by - * one of the texture sampling functions in GLSL. This LOD calculation is used to select - * the mipmap level or pair of mipmap levels to sample from. A positive bias means that - * larger mipmaps will be selected even when the texture is viewed from farther away. - * This can cause visual aliasing, but in small quantities it can make textures a bit - * more sharp. - * See {@link https://www.khronos.org/opengl/wiki/Sampler_Object#LOD_bias} for more info - * - * @static - * @memberof PIXI.settings - * @type {number} - * @default 0 - */ - MIPMAP_LOD_BIAS: 0, - - /** * Default resolution / device pixel ratio of the renderer. * * @static diff --git a/src/core/settings.js b/src/core/settings.js index 9c89d57..9fa4f8f 100644 --- a/src/core/settings.js +++ b/src/core/settings.js @@ -37,22 +37,6 @@ MIPMAP_TEXTURES: true, /** - * This bias will be added to the mipmap LOD calculation, as well as the bias provided by - * one of the texture sampling functions in GLSL. This LOD calculation is used to select - * the mipmap level or pair of mipmap levels to sample from. A positive bias means that - * larger mipmaps will be selected even when the texture is viewed from farther away. - * This can cause visual aliasing, but in small quantities it can make textures a bit - * more sharp. - * See {@link https://www.khronos.org/opengl/wiki/Sampler_Object#LOD_bias} for more info - * - * @static - * @memberof PIXI.settings - * @type {number} - * @default 0 - */ - MIPMAP_LOD_BIAS: 0, - - /** * Default resolution / device pixel ratio of the renderer. * * @static diff --git a/src/core/sprites/webgl/generateMultiTextureShader.js b/src/core/sprites/webgl/generateMultiTextureShader.js index f25bec7..b5e067a 100644 --- a/src/core/sprites/webgl/generateMultiTextureShader.js +++ b/src/core/sprites/webgl/generateMultiTextureShader.js @@ -1,7 +1,6 @@ import Shader from '../../Shader'; import { readFileSync } from 'fs'; import { join } from 'path'; -import settings from '../../settings'; const fragTemplate = [ 'varying vec2 vTextureCoord;', @@ -60,7 +59,7 @@ } src += '\n{'; - src += `\n\tcolor = texture2D(uSamplers[${i}], vTextureCoord, ${settings.MIPMAP_LOD_BIAS});`; + src += `\n\tcolor = texture2D(uSamplers[${i}], vTextureCoord);`; src += '\n}'; }