diff --git a/packages/core/src/framebuffer/FramebufferSystem.js b/packages/core/src/framebuffer/FramebufferSystem.js index acd0505..f062025 100644 --- a/packages/core/src/framebuffer/FramebufferSystem.js +++ b/packages/core/src/framebuffer/FramebufferSystem.js @@ -365,12 +365,12 @@ gl.bindRenderbuffer(gl.RENDERBUFFER, fbo.stencil); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, framebuffer.width, framebuffer.height); // TODO.. this is depth AND stencil? if (!framebuffer.depthTexture) { // you can't have both, so one should take priority if enabled gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, fbo.stencil); } - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, framebuffer.width, framebuffer.height); // fbo.enableStencil(); } }