diff --git a/bundles/pixi.js/src/useDeprecated.js b/bundles/pixi.js/src/useDeprecated.js index fcbafa0..1bd3162 100644 --- a/bundles/pixi.js/src/useDeprecated.js +++ b/bundles/pixi.js/src/useDeprecated.js @@ -774,6 +774,18 @@ return this.copyTo(p); }; + /** + * @method PIXI.systems.StateSystem#setState + * @deprecated since 5.1.0 + * @see PIXI.systems.StateSystem#set + */ + PIXI.systems.StateSystem.prototype.setState = function setState(s) + { + deprecation('v5.1.0', 'StateSystem.setState has been renamed to StateSystem.set'); + + return this.set(s); + }; + Object.assign(PIXI.systems.FilterSystem.prototype, { /** * @method PIXI.FilterManager#getRenderTarget diff --git a/bundles/pixi.js/src/useDeprecated.js b/bundles/pixi.js/src/useDeprecated.js index fcbafa0..1bd3162 100644 --- a/bundles/pixi.js/src/useDeprecated.js +++ b/bundles/pixi.js/src/useDeprecated.js @@ -774,6 +774,18 @@ return this.copyTo(p); }; + /** + * @method PIXI.systems.StateSystem#setState + * @deprecated since 5.1.0 + * @see PIXI.systems.StateSystem#set + */ + PIXI.systems.StateSystem.prototype.setState = function setState(s) + { + deprecation('v5.1.0', 'StateSystem.setState has been renamed to StateSystem.set'); + + return this.set(s); + }; + Object.assign(PIXI.systems.FilterSystem.prototype, { /** * @method PIXI.FilterManager#getRenderTarget diff --git a/packages/core/src/batch/BatchRenderer.js b/packages/core/src/batch/BatchRenderer.js index 690650f..bf8f078 100644 --- a/packages/core/src/batch/BatchRenderer.js +++ b/packages/core/src/batch/BatchRenderer.js @@ -467,7 +467,7 @@ */ start() { - this.renderer.state.setState(this.state); + this.renderer.state.set(this.state); this.renderer.shader.bind(this.shader); diff --git a/bundles/pixi.js/src/useDeprecated.js b/bundles/pixi.js/src/useDeprecated.js index fcbafa0..1bd3162 100644 --- a/bundles/pixi.js/src/useDeprecated.js +++ b/bundles/pixi.js/src/useDeprecated.js @@ -774,6 +774,18 @@ return this.copyTo(p); }; + /** + * @method PIXI.systems.StateSystem#setState + * @deprecated since 5.1.0 + * @see PIXI.systems.StateSystem#set + */ + PIXI.systems.StateSystem.prototype.setState = function setState(s) + { + deprecation('v5.1.0', 'StateSystem.setState has been renamed to StateSystem.set'); + + return this.set(s); + }; + Object.assign(PIXI.systems.FilterSystem.prototype, { /** * @method PIXI.FilterManager#getRenderTarget diff --git a/packages/core/src/batch/BatchRenderer.js b/packages/core/src/batch/BatchRenderer.js index 690650f..bf8f078 100644 --- a/packages/core/src/batch/BatchRenderer.js +++ b/packages/core/src/batch/BatchRenderer.js @@ -467,7 +467,7 @@ */ start() { - this.renderer.state.setState(this.state); + this.renderer.state.set(this.state); this.renderer.shader.bind(this.shader); diff --git a/packages/core/src/filters/FilterSystem.js b/packages/core/src/filters/FilterSystem.js index e4edd02..9d1b385 100644 --- a/packages/core/src/filters/FilterSystem.js +++ b/packages/core/src/filters/FilterSystem.js @@ -357,7 +357,7 @@ // because it does at the moment cos of global uniforms. // they need to get resynced - renderer.state.setState(filter.state); + renderer.state.set(filter.state); renderer.shader.bind(filter); if (filter.legacy) diff --git a/bundles/pixi.js/src/useDeprecated.js b/bundles/pixi.js/src/useDeprecated.js index fcbafa0..1bd3162 100644 --- a/bundles/pixi.js/src/useDeprecated.js +++ b/bundles/pixi.js/src/useDeprecated.js @@ -774,6 +774,18 @@ return this.copyTo(p); }; + /** + * @method PIXI.systems.StateSystem#setState + * @deprecated since 5.1.0 + * @see PIXI.systems.StateSystem#set + */ + PIXI.systems.StateSystem.prototype.setState = function setState(s) + { + deprecation('v5.1.0', 'StateSystem.setState has been renamed to StateSystem.set'); + + return this.set(s); + }; + Object.assign(PIXI.systems.FilterSystem.prototype, { /** * @method PIXI.FilterManager#getRenderTarget diff --git a/packages/core/src/batch/BatchRenderer.js b/packages/core/src/batch/BatchRenderer.js index 690650f..bf8f078 100644 --- a/packages/core/src/batch/BatchRenderer.js +++ b/packages/core/src/batch/BatchRenderer.js @@ -467,7 +467,7 @@ */ start() { - this.renderer.state.setState(this.state); + this.renderer.state.set(this.state); this.renderer.shader.bind(this.shader); diff --git a/packages/core/src/filters/FilterSystem.js b/packages/core/src/filters/FilterSystem.js index e4edd02..9d1b385 100644 --- a/packages/core/src/filters/FilterSystem.js +++ b/packages/core/src/filters/FilterSystem.js @@ -357,7 +357,7 @@ // because it does at the moment cos of global uniforms. // they need to get resynced - renderer.state.setState(filter.state); + renderer.state.set(filter.state); renderer.shader.bind(filter); if (filter.legacy) diff --git a/packages/core/src/state/StateSystem.js b/packages/core/src/state/StateSystem.js index f3be34e..695a3cb 100755 --- a/packages/core/src/state/StateSystem.js +++ b/packages/core/src/state/StateSystem.js @@ -98,7 +98,7 @@ this.blendModes = mapWebGLBlendModesToPixi(gl); - this.setState(this.defaultState); + this.set(this.defaultState); this.reset(); } @@ -108,7 +108,7 @@ * * @param {*} state - The state to set. */ - setState(state) + set(state) { state = state || this.defaultState; diff --git a/bundles/pixi.js/src/useDeprecated.js b/bundles/pixi.js/src/useDeprecated.js index fcbafa0..1bd3162 100644 --- a/bundles/pixi.js/src/useDeprecated.js +++ b/bundles/pixi.js/src/useDeprecated.js @@ -774,6 +774,18 @@ return this.copyTo(p); }; + /** + * @method PIXI.systems.StateSystem#setState + * @deprecated since 5.1.0 + * @see PIXI.systems.StateSystem#set + */ + PIXI.systems.StateSystem.prototype.setState = function setState(s) + { + deprecation('v5.1.0', 'StateSystem.setState has been renamed to StateSystem.set'); + + return this.set(s); + }; + Object.assign(PIXI.systems.FilterSystem.prototype, { /** * @method PIXI.FilterManager#getRenderTarget diff --git a/packages/core/src/batch/BatchRenderer.js b/packages/core/src/batch/BatchRenderer.js index 690650f..bf8f078 100644 --- a/packages/core/src/batch/BatchRenderer.js +++ b/packages/core/src/batch/BatchRenderer.js @@ -467,7 +467,7 @@ */ start() { - this.renderer.state.setState(this.state); + this.renderer.state.set(this.state); this.renderer.shader.bind(this.shader); diff --git a/packages/core/src/filters/FilterSystem.js b/packages/core/src/filters/FilterSystem.js index e4edd02..9d1b385 100644 --- a/packages/core/src/filters/FilterSystem.js +++ b/packages/core/src/filters/FilterSystem.js @@ -357,7 +357,7 @@ // because it does at the moment cos of global uniforms. // they need to get resynced - renderer.state.setState(filter.state); + renderer.state.set(filter.state); renderer.shader.bind(filter); if (filter.legacy) diff --git a/packages/core/src/state/StateSystem.js b/packages/core/src/state/StateSystem.js index f3be34e..695a3cb 100755 --- a/packages/core/src/state/StateSystem.js +++ b/packages/core/src/state/StateSystem.js @@ -98,7 +98,7 @@ this.blendModes = mapWebGLBlendModesToPixi(gl); - this.setState(this.defaultState); + this.set(this.defaultState); this.reset(); } @@ -108,7 +108,7 @@ * * @param {*} state - The state to set. */ - setState(state) + set(state) { state = state || this.defaultState; diff --git a/packages/graphics/src/Graphics.js b/packages/graphics/src/Graphics.js index de8a334..74cb702 100644 --- a/packages/graphics/src/Graphics.js +++ b/packages/graphics/src/Graphics.js @@ -938,7 +938,7 @@ renderer.geometry.bind(geometry, this.shader); // set state.. - renderer.state.setState(this.state); + renderer.state.set(this.state); // then render the rest of them... for (let i = 0; i < geometry.drawCalls.length; i++) diff --git a/bundles/pixi.js/src/useDeprecated.js b/bundles/pixi.js/src/useDeprecated.js index fcbafa0..1bd3162 100644 --- a/bundles/pixi.js/src/useDeprecated.js +++ b/bundles/pixi.js/src/useDeprecated.js @@ -774,6 +774,18 @@ return this.copyTo(p); }; + /** + * @method PIXI.systems.StateSystem#setState + * @deprecated since 5.1.0 + * @see PIXI.systems.StateSystem#set + */ + PIXI.systems.StateSystem.prototype.setState = function setState(s) + { + deprecation('v5.1.0', 'StateSystem.setState has been renamed to StateSystem.set'); + + return this.set(s); + }; + Object.assign(PIXI.systems.FilterSystem.prototype, { /** * @method PIXI.FilterManager#getRenderTarget diff --git a/packages/core/src/batch/BatchRenderer.js b/packages/core/src/batch/BatchRenderer.js index 690650f..bf8f078 100644 --- a/packages/core/src/batch/BatchRenderer.js +++ b/packages/core/src/batch/BatchRenderer.js @@ -467,7 +467,7 @@ */ start() { - this.renderer.state.setState(this.state); + this.renderer.state.set(this.state); this.renderer.shader.bind(this.shader); diff --git a/packages/core/src/filters/FilterSystem.js b/packages/core/src/filters/FilterSystem.js index e4edd02..9d1b385 100644 --- a/packages/core/src/filters/FilterSystem.js +++ b/packages/core/src/filters/FilterSystem.js @@ -357,7 +357,7 @@ // because it does at the moment cos of global uniforms. // they need to get resynced - renderer.state.setState(filter.state); + renderer.state.set(filter.state); renderer.shader.bind(filter); if (filter.legacy) diff --git a/packages/core/src/state/StateSystem.js b/packages/core/src/state/StateSystem.js index f3be34e..695a3cb 100755 --- a/packages/core/src/state/StateSystem.js +++ b/packages/core/src/state/StateSystem.js @@ -98,7 +98,7 @@ this.blendModes = mapWebGLBlendModesToPixi(gl); - this.setState(this.defaultState); + this.set(this.defaultState); this.reset(); } @@ -108,7 +108,7 @@ * * @param {*} state - The state to set. */ - setState(state) + set(state) { state = state || this.defaultState; diff --git a/packages/graphics/src/Graphics.js b/packages/graphics/src/Graphics.js index de8a334..74cb702 100644 --- a/packages/graphics/src/Graphics.js +++ b/packages/graphics/src/Graphics.js @@ -938,7 +938,7 @@ renderer.geometry.bind(geometry, this.shader); // set state.. - renderer.state.setState(this.state); + renderer.state.set(this.state); // then render the rest of them... for (let i = 0; i < geometry.drawCalls.length; i++) diff --git a/packages/mesh/src/Mesh.js b/packages/mesh/src/Mesh.js index b8d98d1..460127f 100644 --- a/packages/mesh/src/Mesh.js +++ b/packages/mesh/src/Mesh.js @@ -292,7 +292,7 @@ renderer.shader.bind(shader); // set state.. - renderer.state.setState(this.state); + renderer.state.set(this.state); // bind the geometry... renderer.geometry.bind(this.geometry, shader);