diff --git a/src/core/sprites/webgl/SpriteRenderer.js b/src/core/sprites/webgl/SpriteRenderer.js index a763c30..c2d6de5 100644 --- a/src/core/sprites/webgl/SpriteRenderer.js +++ b/src/core/sprites/webgl/SpriteRenderer.js @@ -50,7 +50,7 @@ // the total number of bytes in our batch var numVerts = (this.size * 4) * this.vertByteSize; - // the total number of indices in our batch + // the total number of indices in our batch, there are 6 points per quad. var numIndices = this.size * 6; /** @@ -138,8 +138,6 @@ this.vertexBuffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer(); - // 65535 is max index, so 65535 / 6 = 10922. - //upload the index data gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW); diff --git a/src/core/sprites/webgl/SpriteRenderer.js b/src/core/sprites/webgl/SpriteRenderer.js index a763c30..c2d6de5 100644 --- a/src/core/sprites/webgl/SpriteRenderer.js +++ b/src/core/sprites/webgl/SpriteRenderer.js @@ -50,7 +50,7 @@ // the total number of bytes in our batch var numVerts = (this.size * 4) * this.vertByteSize; - // the total number of indices in our batch + // the total number of indices in our batch, there are 6 points per quad. var numIndices = this.size * 6; /** @@ -138,8 +138,6 @@ this.vertexBuffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer(); - // 65535 is max index, so 65535 / 6 = 10922. - //upload the index data gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW); diff --git a/src/mesh/webgl/MeshRenderer.js b/src/mesh/webgl/MeshRenderer.js index 099062b..e520b10 100644 --- a/src/mesh/webgl/MeshRenderer.js +++ b/src/mesh/webgl/MeshRenderer.js @@ -69,7 +69,6 @@ */ MeshRenderer.prototype.render = function (mesh) { -// return; if(!mesh._vertexBuffer) { this._initWebGL(mesh);