History for pixi.js / src / core
2017-03-19
@Mat Groves
More updates added the mini-runner
Mat Groves committed on 19 Mar 2017
2017-03-14
@Mat Groves
Tweaked fromLoader
Mat Groves committed on 14 Mar 2017
@Mat Groves
Sag / image / canvas all in! ...
Mat Groves committed on 14 Mar 2017
@Andrew Start
Small Texture Cache enhancements (#3789) ...
Andrew Start authored on 14 Mar 2017 Matt Karl committed on 14 Mar 2017
2017-03-13
@Matt Karl
Merge branch 'master' into dev
Matt Karl committed on 13 Mar 2017
@Andrew Start
Fix preparation of destroyed items (#3802) ...
Andrew Start authored on 13 Mar 2017 Matt Karl committed on 13 Mar 2017
@Mat Groves
More texture / framebuffer stuffs
Mat Groves committed on 13 Mar 2017
2017-03-10
@Mat Groves
Texture rig and some renaming
Mat Groves committed on 10 Mar 2017
2017-03-09
@Mat Groves
Texture stuff working cubes + two deee
Mat Groves committed on 9 Mar 2017
2017-03-04
@Mat Groves
Pass one
Mat Groves committed on 4 Mar 2017
2017-02-28
@Matt Karl
Merge branch 'master' into dev ...
Matt Karl committed on 28 Feb 2017
@Ivan Popelyshev
default value for settings.SCALE_MODE was not respected in loader (#3… (#3797) ...
Ivan Popelyshev authored on 28 Feb 2017 Matt Karl committed on 28 Feb 2017
2017-02-26
@finscn
Read `texture` via `_texture` directly in sprite (#3780) ...
finscn authored on 26 Feb 2017 Matt Karl committed on 26 Feb 2017
@Matt Karl
Converts renderer options to object-only, but backward support (#3773)
Matt Karl authored on 26 Feb 2017 GitHub committed on 26 Feb 2017
@Ivan Popelyshev
default value for settings.SCALE_MODE was not respected in loader (#3787)
Ivan Popelyshev authored on 26 Feb 2017 GitHub committed on 26 Feb 2017
2017-02-21
@Mat Groves
Added instancing arrays
Mat Groves committed on 21 Feb 2017
2017-02-20
@Mat Groves
Merge branch 'dev-geometry-update' into dev-geometry-global-shader
Mat Groves committed on 20 Feb 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 20 Feb 2017
@finscn
Little improve: Don't query `currentState` again (#3764)
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Fix documents. (#3765) ...
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Fix `the fault after merge` (#3766) ...
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Pass `currentState` to filter.apply() (#3421) ...
finscn authored on 20 Feb 2017 Mat Groves committed on 20 Feb 2017
@finscn
Fix document. (#3763)
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@Ivan Popelyshev
[v4.4] Revert "Fix #3609 , about `filterClamp` & `filterArea` (#3626)" (#3760) ...
Ivan Popelyshev authored on 20 Feb 2017 Mat Groves committed on 20 Feb 2017
2017-02-19
@Ivan Popelyshev
[v4.4] fix SpriteRenderer for multiple webgl renderers, fix tests, add "withGL" (#3758) ...
Ivan Popelyshev authored on 19 Feb 2017 Matt Karl committed on 19 Feb 2017
@Dave Moore
Allows elapsedMS to show up in the docs (#3750)
Dave Moore authored on 19 Feb 2017 Matt Karl committed on 19 Feb 2017
@finscn
Improve the accuracy of RETINA_PREFIX (#3759) ...
finscn authored on 19 Feb 2017 Matt Karl committed on 19 Feb 2017
2017-02-18
@Ivan Popelyshev
different settings for vertex and fragment shader (#3753)
Ivan Popelyshev authored on 18 Feb 2017 Mat Groves committed on 18 Feb 2017
2017-02-17
@Dave Moore
Fix precision setting change not being picked up (#3749)
Dave Moore authored on 17 Feb 2017 Matt Karl committed on 17 Feb 2017
@Mat Groves
First pass uniform groups
Mat Groves committed on 17 Feb 2017