2017-06-02
@Matt Karl
5.0.0-alpha
Matt Karl committed on 2 Jun 2017
@Matt Karl
Delete log
Matt Karl committed on 2 Jun 2017
@Mat Groves
Es lint format fix
Mat Groves committed on 2 Jun 2017
2017-06-01
@Mat Groves
Fixed scaling default issue
Mat Groves committed on 1 Jun 2017
2017-05-30
@Mat Groves
Fixed busted doc
Mat Groves committed on 30 May 2017
@Mat Groves
Disabled mesh test ...
Mat Groves committed on 30 May 2017
2017-05-29
@Mat Groves
Fixed instance issue
Mat Groves committed on 29 May 2017
@Mat Groves
Disabled plane tests ...
Mat Groves committed on 29 May 2017
@Mat Groves
Added mini-runner
Mat Groves committed on 29 May 2017
@Mat Groves
Linting
Mat Groves committed on 29 May 2017
@Mat Groves
Modify tests ...
Mat Groves committed on 29 May 2017
2017-05-28
@Mat Groves
linting ...
Mat Groves committed on 28 May 2017
@Mat Groves
Force this to be webGL 1 for now!
Mat Groves committed on 28 May 2017
2017-05-24
@Mat Groves
Say webGL 1
Mat Groves committed on 24 May 2017
@Mat Groves
Removed particles and allow to force webGL1
Mat Groves committed on 24 May 2017
2017-05-22
@Mat Groves
Lint lint lint
Mat Groves committed on 22 May 2017
2017-05-20
@Mat Groves
Merge branch 'next-vao-webgl-2' into next
Mat Groves committed on 20 May 2017
@Mat Groves
uniformSync updates and clean
Mat Groves committed on 20 May 2017
2017-05-17
@Mat Groves
Added fallback for instancing
Mat Groves committed on 17 May 2017
@Mat Groves
Added webGL2 hello
Mat Groves committed on 17 May 2017
2017-05-16
@Mat Groves
Note
Mat Groves committed on 16 May 2017
@Mat Groves
Added webgl 1 and no VAO fallbacks
Mat Groves committed on 16 May 2017
@Mat Groves
More updates!
Mat Groves committed on 16 May 2017
2017-05-15
@Mat Groves
Fix Sprite Renderer - CAN_UPLOAD_SAME_BUFFER ...
Mat Groves committed on 15 May 2017
@Mat Groves
Remove old setUniform function
Mat Groves committed on 15 May 2017
2017-05-14
@Mat Groves
More tweaks
Mat Groves committed on 14 May 2017
@Mat Groves
Phase out gl buffer..
Mat Groves committed on 14 May 2017
@Mat Groves
Removed duplicate geometry
Mat Groves committed on 14 May 2017
@Mat Groves
webGL2 vaos working
Mat Groves committed on 14 May 2017
2017-05-13
@Mat Groves
Merge branch 'next-3d-texture' into next ...
Mat Groves committed on 13 May 2017