2019-02-22 |
Fixes shader avoiding equal compare between float (#5466)
yinz
authored
on 22 Feb 2019
Matt Karl
committed
on 22 Feb 2019
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2018-11-08 |
Revert "LOD Bias support for BaseTexture (#5120)" (#5211)
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Matt Karl
authored
on 8 Nov 2018
GitHub
committed
on 8 Nov 2018
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2018-11-05 |
LOD Bias support for BaseTexture (#5120)
Teoxoy
authored
on 5 Nov 2018
Matt Karl
committed
on 5 Nov 2018
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2016-11-14 |
Removes glslify
Matt Karl
committed
on 14 Nov 2016
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2016-09-27 |
Huge refactor to match a new shiny eslint file.
Chad Engler
committed
on 27 Sep 2016
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2016-09-24 |
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2016-09-20 |
some more es6 changes (#2969)
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Steffen Bär
authored
on 20 Sep 2016
Matt Karl
committed
on 20 Sep 2016
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2016-09-18 |
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2016-09-13 |
Update imports and exports, getters and setters
Matt Karl
committed
on 13 Sep 2016
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Disallow the use of `var`
Matt Karl
committed
on 13 Sep 2016
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2016-09-08 |
add attributes to shader
Mat Groves
committed
on 8 Sep 2016
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2016-07-21 |
Multitexturing DERP (#2735)
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Ivan Popelyshev
authored
on 21 Jul 2016
Mat Groves
committed
on 21 Jul 2016
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2016-04-19 |
separate Shader class
Ivan Popelyshev
committed
on 19 Apr 2016
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Precision constant
Ivan Popelyshev
committed
on 19 Apr 2016
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2016-04-02 |
set max textures to 16, 32 seems unstable with all those if statements..
Mat Groves
committed
on 2 Apr 2016
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2016-02-28 |
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2016-02-27 |
some tweaks
Mat Groves
committed
on 27 Feb 2016
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2016-02-25 |
added a recommended texture batch check to pixi
Mat Groves
committed
on 25 Feb 2016
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2016-02-18 |
first round to clean some jslint errors
clément chenebault
committed
on 18 Feb 2016
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2016-02-07 |
added glslify
Mat Groves
committed
on 7 Feb 2016
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2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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2016-01-16 |
update
Mat Groves
committed
on 16 Jan 2016
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