2018-01-12 |
Fixes handling of sprite sheet error (#4601)
Matt Karl
authored
on 12 Jan 2018
GitHub
committed
on 12 Jan 2018
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2018-01-04 |
Removes default loadType from the spritesheetParser load options (#4573)
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mbittarelli-jibo
authored
on 4 Jan 2018
Matt Karl
committed
on 4 Jan 2018
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2017-03-08 |
spritesheet url tests for #3715 (#3781)
Stafford Williams
authored
on 8 Mar 2017
Chad Engler
committed
on 8 Mar 2017
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2017-02-26 |
support for root-relative path (#3715) (#3723)
rasentry
authored
on 26 Feb 2017
Matt Karl
committed
on 26 Feb 2017
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2017-02-01 |
Refactors the spritesheet, texture and bitmap font loaders (#3676)
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Matt Karl
authored
on 1 Feb 2017
GitHub
committed
on 1 Feb 2017
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2016-12-28 |
Update to Resource loader v2; fixes #2876
Chad Engler
committed
on 28 Dec 2016
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2016-12-16 |
Fixes logic for spritesheet resolution (#3464)
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Matt Karl
authored
on 16 Dec 2016
GitHub
committed
on 16 Dec 2016
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2016-11-16 |
small tweak to keep things backwards compatible (#3297)
Mat Groves
authored
on 16 Nov 2016
GitHub
committed
on 16 Nov 2016
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2016-11-14 |
adds support for scale field in spritesheets
Matt Karl
committed
on 14 Nov 2016
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2016-10-29 |
Fixes issue #2932 trimmed spritesheet (#3191)
Yennick
authored
on 29 Oct 2016
Mat Groves
committed
on 29 Oct 2016
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2016-09-27 |
Huge refactor to match a new shiny eslint file.
Chad Engler
committed
on 27 Sep 2016
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2016-09-24 |
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2016-09-20 |
some more es6 changes (#2969)
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Steffen Bär
authored
on 20 Sep 2016
Matt Karl
committed
on 20 Sep 2016
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2016-09-13 |
Update imports and exports, getters and setters
Matt Karl
committed
on 13 Sep 2016
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Disallow the use of `var`
Matt Karl
committed
on 13 Sep 2016
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2016-08-14 |
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2016-04-02 |
Handling data url's in Spritsheets
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Dave Arel
authored
on 2 Apr 2016
Chad Engler
committed
on 2 Apr 2016
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2016-04-01 |
crop -> orig rename
Ivan Popelyshev
committed
on 1 Apr 2016
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2016-03-31 |
big jshint tidy
Mat Groves
committed
on 31 Mar 2016
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2016-03-13 |
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert
committed
on 13 Mar 2016
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Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert
committed
on 13 Mar 2016
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Change spritesheet parser to enable batching
Lukas Taegert
committed
on 13 Mar 2016
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2016-01-25 |
fix resolution problems
Ivan Popelyshev
committed
on 25 Jan 2016
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2016-01-22 |
Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture
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Ivan Popelyshev
committed
on 22 Jan 2016
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2015-12-13 |
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2015-12-11 |
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2015-06-06 |
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2015-04-24 |
typo in comment
Chad Engler
committed
on 24 Apr 2015
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