2016-02-12 |
render texture refactor
Mat Groves
committed
on 12 Feb 2016
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2016-02-09 |
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2016-02-07 |
fixed cacheAsBitmap rendering
Mat Groves
committed
on 7 Feb 2016
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tweaked bindRenderTexture
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-02-03 |
small refactor
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
new filter manager in place..
Mat Groves
committed
on 2 Feb 2016
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more filter tweaks, nearly there!
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-23 |
fixed clear
Mat Groves
committed
on 23 Jan 2016
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added option to not update transform
Mat Groves
committed
on 23 Jan 2016
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tweaked render texture
Mat Groves
committed
on 23 Jan 2016
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2016-01-21 |
removed shader manager
Mat Groves
committed
on 21 Jan 2016
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fixed render resize issue
Mat Groves
committed
on 21 Jan 2016
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added short hand transforms
Mat Groves
committed
on 21 Jan 2016
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add reset function to WebGL renderer
Mat Groves
committed
on 21 Jan 2016
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added WebGLState
Mat Groves
committed
on 21 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
committed
on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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