2016-02-15 |
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2016-02-14 |
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used stream draw instead of dynamic
Mat Groves
committed
on 14 Feb 2016
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2016-02-10 |
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2016-02-09 |
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2016-02-07 |
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added glslify
Mat Groves
committed
on 7 Feb 2016
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added blend modes to sprite batch
Mat Groves
committed
on 7 Feb 2016
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fixed sprite batch issue
Mat Groves
committed
on 7 Feb 2016
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tidy up
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
added extra bind
Mat Groves
committed
on 6 Feb 2016
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removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
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adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-02-03 |
Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
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small refactor
Mat Groves
committed
on 3 Feb 2016
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Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves
committed
on 3 Feb 2016
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Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
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2016-01-31 |
filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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2016-01-25 |
return old resolution code for canvas
Ivan Popelyshev
committed
on 25 Jan 2016
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fix for future canvas renderer
Ivan Popelyshev
committed
on 25 Jan 2016
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fix resolution problems
Ivan Popelyshev
committed
on 25 Jan 2016
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fix CanvasRenderer bug
Ivan Popelyshev
committed
on 25 Jan 2016
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2016-01-21 |
removed shader manager
Mat Groves
committed
on 21 Jan 2016
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