2016-02-25 |
added a recommended texture batch check to pixi
Mat Groves
committed
on 25 Feb 2016
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2016-02-24 |
tidying a bit
clément chenebault
committed
on 24 Feb 2016
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Merge branch 'dev-v4.0.0' of https://github.com/pixijs/pixi.js into dev-v4.0.0
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clément chenebault
committed
on 24 Feb 2016
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more jslint stuffs
clément chenebault
committed
on 24 Feb 2016
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sprite mask now uses glslify
Mat Groves
committed
on 24 Feb 2016
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fixed couple of range issues in scissor rect
Mat Groves
committed
on 24 Feb 2016
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2016-02-21 |
fixed quick graphics rect error
Mat Groves
committed
on 21 Feb 2016
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2016-02-20 |
fixed graphics rect alpha issue
Mat Groves
committed
on 20 Feb 2016
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moved particle renderer outside of core
Mat Groves
committed
on 20 Feb 2016
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fixed up particle container fro v4
Mat Groves
committed
on 20 Feb 2016
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refactored mesh
Mat Groves
committed
on 20 Feb 2016
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2016-02-18 |
Add wordbreak option
Matt Swanson
committed
on 18 Feb 2016
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first round to clean some jslint errors
clément chenebault
committed
on 18 Feb 2016
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2016-02-17 |
added some doc copy for mipmap
Mat Groves
committed
on 17 Feb 2016
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added wrap modes to base textures
Mat Groves
committed
on 17 Feb 2016
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2016-02-16 |
destroy method for canvas renderer
clément chenebault
committed
on 16 Feb 2016
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reset some properties
clément chenebault
committed
on 16 Feb 2016
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Merge branch 'dev-v4.0.0' into before-destroy
clément chenebault
committed
on 16 Feb 2016
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destroy WebGLRenderer
clément chenebault
committed
on 16 Feb 2016
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2016-02-15 |
added generate texture to system renderer
Mat Groves
committed
on 15 Feb 2016
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fixed line bug
Mat Groves
committed
on 15 Feb 2016
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Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves
committed
on 15 Feb 2016
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removed forced canvas
Mat Groves
committed
on 15 Feb 2016
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2016-02-14 |
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used stream draw instead of dynamic
Mat Groves
committed
on 14 Feb 2016
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2016-02-12 |
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich
committed
on 12 Feb 2016
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Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves
committed
on 12 Feb 2016
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