History for pixi.js / src / core
2016-02-25
@Mat Groves
added a recommended texture batch check to pixi
Mat Groves committed on 25 Feb 2016
2016-02-24
@clément chenebault
tidying a bit
clément chenebault committed on 24 Feb 2016
@clément chenebault
Merge branch 'dev-v4.0.0' of https://github.com/pixijs/pixi.js into dev-v4.0.0 ...
clément chenebault committed on 24 Feb 2016
@clément chenebault
more jslint stuffs
clément chenebault committed on 24 Feb 2016
@Mat Groves
sprite mask now uses glslify
Mat Groves committed on 24 Feb 2016
@Mat Groves
fixed couple of range issues in scissor rect
Mat Groves committed on 24 Feb 2016
2016-02-21
@Mat Groves
fixed quick graphics rect error
Mat Groves committed on 21 Feb 2016
2016-02-20
@Mat Groves
fixed graphics rect alpha issue
Mat Groves committed on 20 Feb 2016
@Mat Groves
moved particle renderer outside of core
Mat Groves committed on 20 Feb 2016
@Mat Groves
fixed up particle container fro v4
Mat Groves committed on 20 Feb 2016
@Mat Groves
refactored mesh
Mat Groves committed on 20 Feb 2016
2016-02-18
@Matt Swanson
Add wordbreak option
Matt Swanson committed on 18 Feb 2016
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-17
@Mat Groves
added some doc copy for mipmap
Mat Groves committed on 17 Feb 2016
@Mat Groves
added wrap modes to base textures
Mat Groves committed on 17 Feb 2016
@Mat Groves
added mipmaps ...
Mat Groves committed on 17 Feb 2016
2016-02-16
@clément chenebault
destroy method for canvas renderer
clément chenebault committed on 16 Feb 2016
@clément chenebault
reset some properties
clément chenebault committed on 16 Feb 2016
@clément chenebault
Merge branch 'dev-v4.0.0' into before-destroy
clément chenebault committed on 16 Feb 2016
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-15
@Mat Groves
added generate texture to system renderer
Mat Groves committed on 15 Feb 2016
@Mat Groves
fixed line bug
Mat Groves committed on 15 Feb 2016
@Mat Groves
Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves committed on 15 Feb 2016
@Mat Groves
removed forced canvas
Mat Groves committed on 15 Feb 2016
@Mat Groves
refactored canvas ...
Mat Groves committed on 15 Feb 2016
2016-02-14
@Mat Groves
Fixed Canvas Renderer ...
Mat Groves committed on 14 Feb 2016
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
@Mat Groves
refactor graphics and sprites canvas ...
Mat Groves committed on 14 Feb 2016
2016-02-12
@Robin Vierich
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich committed on 12 Feb 2016
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016