History for pixi.js / src / core / sprites
2016-03-12
@Mat Groves
fixed a renderTexture issue ...
Mat Groves committed on 12 Mar 2016
@Mat Groves
added state to vaos ...
Mat Groves committed on 12 Mar 2016
2016-03-02
@Mat Groves
separated out buffer ...
Mat Groves committed on 2 Mar 2016
2016-02-28
@Mat Groves
Merge branch 'master' into clement-tidy-up ...
Mat Groves committed on 28 Feb 2016
2016-02-27
@Mat Groves
some tweaks
Mat Groves committed on 27 Feb 2016
2016-02-25
@Mat Groves
added a recommended texture batch check to pixi
Mat Groves committed on 25 Feb 2016
2016-02-24
@clément chenebault
tidying a bit
clément chenebault committed on 24 Feb 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-16
@clément chenebault
destroy method for canvas renderer
clément chenebault committed on 16 Feb 2016
@clément chenebault
Merge branch 'dev-v4.0.0' into before-destroy
clément chenebault committed on 16 Feb 2016
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-15
@Mat Groves
Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves committed on 15 Feb 2016
@Mat Groves
refactored canvas ...
Mat Groves committed on 15 Feb 2016
2016-02-14
@Mat Groves
Fixed Canvas Renderer ...
Mat Groves committed on 14 Feb 2016
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
@Mat Groves
refactor graphics and sprites canvas ...
Mat Groves committed on 14 Feb 2016
2016-02-10
@Mat Groves
Merge branch 'dev' into dev-v4.0.0 ...
Mat Groves committed on 10 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
added glslify
Mat Groves committed on 7 Feb 2016
@Mat Groves
added blend modes to sprite batch
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed sprite batch issue
Mat Groves committed on 7 Feb 2016
@Mat Groves
tidy up
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
@Mat Groves
Merge branch 'dev-filter-refactor' into dev-v4.0.0 ...
Mat Groves committed on 6 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-02-03
@Mat Groves
Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016