2016-02-03 |
fixed texture leak
Mat Groves
committed
on 3 Feb 2016
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added filter stacking
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
added shader caching to filter manager
Mat Groves
committed
on 2 Feb 2016
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fixed mask filter issue
Mat Groves
committed
on 2 Feb 2016
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new filter manager in place..
Mat Groves
committed
on 2 Feb 2016
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added filterArea check
Mat Groves
committed
on 2 Feb 2016
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fixed mask manager memory leak
Mat Groves
committed
on 2 Feb 2016
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tweaks filters again sprite mask now works
Mat Groves
committed
on 2 Feb 2016
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more filter tweaks, nearly there!
Mat Groves
committed
on 2 Feb 2016
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added fit and pad functions to rect
Mat Groves
committed
on 2 Feb 2016
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added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-21 |
final mask tidy
Mat Groves
committed
on 21 Jan 2016
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simplified mask stack even further
Mat Groves
committed
on 21 Jan 2016
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simplified masking further
Mat Groves
committed
on 21 Jan 2016
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tweak
Mat Groves
committed
on 21 Jan 2016
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2016-01-17 |
broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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2016-01-08 |
Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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2015-09-16 |
Ensure that Quad.destroy gets called.
Sander
committed
on 16 Sep 2015
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2015-09-15 |
Cleanup primitive and complex shader during ShaderManager destroy
...
Sander
committed
on 15 Sep 2015
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2015-09-14 |
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2015-08-19 |
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2015-08-12 |
Add calls to super destructors and other extra cleanup work.
Dave Clayton
committed
on 12 Aug 2015
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2015-08-11 |
some jsdoc fixes; bit of cleanup
Steffen Baer
committed
on 11 Aug 2015
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