2016-02-14 |
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used stream draw instead of dynamic
Mat Groves
committed
on 14 Feb 2016
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2016-02-12 |
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich
committed
on 12 Feb 2016
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Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves
committed
on 12 Feb 2016
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render texture refactor
Mat Groves
committed
on 12 Feb 2016
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Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves
committed
on 12 Feb 2016
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removed shader manager
Mat Groves
committed
on 12 Feb 2016
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added graphics optimisations for rects
Mat Groves
committed
on 12 Feb 2016
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2016-02-11 |
fixed single graphics line bug
Mat Groves
committed
on 11 Feb 2016
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2016-02-10 |
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2016-02-09 |
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2016-02-08 |
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2016-02-07 |
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fixing up render texture
Mat Groves
committed
on 7 Feb 2016
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fixed cacheAsBitmap rendering
Mat Groves
committed
on 7 Feb 2016
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added glslify
Mat Groves
committed
on 7 Feb 2016
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tweaked bindRenderTexture
Mat Groves
committed
on 7 Feb 2016
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added blend modes to sprite batch
Mat Groves
committed
on 7 Feb 2016
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increase batch size
Mat Groves
committed
on 7 Feb 2016
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fixed sprite batch issue
Mat Groves
committed
on 7 Feb 2016
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tidy up
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
added extra bind
Mat Groves
committed
on 6 Feb 2016
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removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
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added scaling
Mat Groves
committed
on 6 Feb 2016
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adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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removed shader manager
Mat Groves
committed
on 6 Feb 2016
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