History for pixi.js / src / core / textures
2016-03-13
@Mat Groves
added auto detect crossorigin
Mat Groves committed on 13 Mar 2016
@Ivan Popelyshev
TextureUVs were wrong, somehow
Ivan Popelyshev committed on 13 Mar 2016
@Mat Groves
added from function to texture and sprite ...
Mat Groves committed on 13 Mar 2016
2016-03-12
@Mat Groves
render texture deprecation check
Mat Groves committed on 12 Mar 2016
2016-03-10
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev committed on 10 Mar 2016
2016-03-08
@Ivan Popelyshev
actual width/height for texture
Ivan Popelyshev committed on 8 Mar 2016
@Mat Groves
couple of merge errors..
Mat Groves committed on 8 Mar 2016
@Ivan Popelyshev
small fix in case of trim. I dont know why did I forget about that.
Ivan Popelyshev committed on 8 Mar 2016
2016-03-04
@Mat Groves
fixed texture update issue
Mat Groves committed on 4 Mar 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-17
@Mat Groves
added wrap modes to base textures
Mat Groves committed on 17 Feb 2016
@Mat Groves
added mipmaps ...
Mat Groves committed on 17 Feb 2016
2016-02-15
@Mat Groves
refactored canvas ...
Mat Groves committed on 15 Feb 2016
2016-02-14
@Mat Groves
Fixed Canvas Renderer ...
Mat Groves committed on 14 Feb 2016
2016-02-10
@Mat Groves
Merge branch 'dev' into dev-v4.0.0 ...
Mat Groves committed on 10 Feb 2016
@Mat Groves
production test fixes ...
Mat Groves committed on 10 Feb 2016
2016-02-08
@Mat Groves
tidy up ...
Mat Groves committed on 8 Feb 2016
2016-02-07
@Mat Groves
fixing up render texture
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
2016-02-03
@Mat Groves
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves committed on 3 Feb 2016
2016-01-31
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-30
@Ivan Popelyshev
Revert "Trying to fix additive blending in v3" ...
Ivan Popelyshev committed on 30 Jan 2016
2016-01-25
@Ivan Popelyshev
texture rotations ...
Ivan Popelyshev committed on 25 Jan 2016
2016-01-23
@Mat Groves
tweaked render texture
Mat Groves committed on 23 Jan 2016
2016-01-17
@Mat Groves
tweak render texture
Mat Groves committed on 17 Jan 2016
2016-01-16
@Mat Groves
new multi texture render
Mat Groves committed on 16 Jan 2016
2016-01-08
@Mat Groves
added uint16 for texture coords
Mat Groves committed on 8 Jan 2016
2015-12-13
@Ivan Popelyshev
jshint ffixes
Ivan Popelyshev committed on 13 Dec 2015
2015-12-12
@Ivan Popelyshev
rotate must be even.
Ivan Popelyshev committed on 12 Dec 2015
2015-12-11
@Ivan Popelyshev
comments and jsdoc
Ivan Popelyshev committed on 11 Dec 2015