2016-02-07 |
tidy up
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
added extra bind
Mat Groves
committed
on 6 Feb 2016
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removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
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adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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2016-02-03 |
small refactor
Mat Groves
committed
on 3 Feb 2016
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Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves
committed
on 3 Feb 2016
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2016-01-31 |
filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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2016-01-21 |
removed shader manager
Mat Groves
committed
on 21 Jan 2016
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2016-01-18 |
tweaks
Mat Groves
committed
on 18 Jan 2016
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2016-01-17 |
tweak graphics
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-16 |
code tidy
Mat Groves
committed
on 16 Jan 2016
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more fixes
Mat Groves
committed
on 16 Jan 2016
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fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
committed
on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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added uint16 for texture coords
Mat Groves
committed
on 8 Jan 2016
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2015-12-09 |
take resolution into account when rounding pixels in the webGL renderer
Mat Groves
committed
on 9 Dec 2015
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2015-09-08 |
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2015-08-19 |
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2015-08-12 |
Add calls to super destructors and other extra cleanup work.
Dave Clayton
committed
on 12 Aug 2015
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2015-07-23 |
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2015-07-22 |
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