2016-01-15 |
Merge pull request #2289 from dcodeIO/dev-expose-standard-shaders
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Chad Engler
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on 15 Jan 2016
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2016-01-14 |
Expose standard shaders on PIXI namespace as documented
dcode
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on 14 Jan 2016
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streamlined the webGL renderer a bit
Mat Groves
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on 14 Jan 2016
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2016-01-11 |
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2016-01-09 |
modified bounds checks
Mat Groves
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on 9 Jan 2016
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more cache stuff
Mat Groves
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on 9 Jan 2016
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fixed up render target
Mat Groves
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on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
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on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
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on 8 Jan 2016
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added uint16 for texture coords
Mat Groves
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on 8 Jan 2016
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2016-01-07 |
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tweaked the test for getLocalPosition
Mat Groves
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on 7 Jan 2016
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2015-12-30 |
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Fixed a typo in the Mesh documentation.
Olav Lindekleiv
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on 30 Dec 2015
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2015-12-22 |
update dev builds
Chad Engler
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on 22 Dec 2015
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set version to 3.0.10-dev
Chad Engler
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on 22 Dec 2015
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update builds
Chad Engler
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on 22 Dec 2015
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set version to 3.0.9
Chad Engler
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on 22 Dec 2015
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ignore too many params error
Chad Engler
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on 22 Dec 2015
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update some dependencies
Chad Engler
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on 22 Dec 2015
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2015-12-16 |
fixed toLocal bug
Mat Groves
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on 16 Dec 2015
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2015-12-15 |
republished files
Mat Groves
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on 15 Dec 2015
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fixed initial mesh values
Mat Groves
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on 15 Dec 2015
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republished files
Mat Groves
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on 15 Dec 2015
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2015-12-14 |
Merge pull request #2245 from ivanpopelyshev/dev-compressedTextures
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Chad Engler
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on 14 Dec 2015
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2015-12-13 |
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jshint ffixes
Ivan Popelyshev
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on 13 Dec 2015
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