2016-04-02 |
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jshint
Mat Groves
committed
on 2 Apr 2016
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added max if statement check to sprite renderer
Mat Groves
committed
on 2 Apr 2016
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2016-03-31 |
big jshint tidy
Mat Groves
committed
on 31 Mar 2016
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2016-03-12 |
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2016-03-08 |
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2016-02-26 |
doc doc docs
Alvin
committed
on 26 Feb 2016
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2016-02-24 |
tidying a bit
clément chenebault
committed
on 24 Feb 2016
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2016-02-18 |
first round to clean some jslint errors
clément chenebault
committed
on 18 Feb 2016
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2016-02-08 |
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2016-02-07 |
fixed cacheAsBitmap rendering
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-02-03 |
fixes for iOS
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
tweaks filters again sprite mask now works
Mat Groves
committed
on 2 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-23 |
tweaked render texture
Mat Groves
committed
on 23 Jan 2016
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2016-01-21 |
simplified mask stack even further
Mat Groves
committed
on 21 Jan 2016
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2016-01-17 |
tweak render texture
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2015-10-13 |
fixed deleteRenderbuffer typo
Mat Groves
committed
on 13 Oct 2015
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2015-09-16 |
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Delete render buffer on destroy
Sander
committed
on 16 Sep 2015
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Add destroy function to Quad
Sander
committed
on 16 Sep 2015
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2015-08-11 |
some jsdoc fixes; bit of cleanup
Steffen Baer
committed
on 11 Aug 2015
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