2016-02-02 |
added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-21 |
final mask tidy
Mat Groves
committed
on 21 Jan 2016
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simplified mask stack even further
Mat Groves
committed
on 21 Jan 2016
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simplified masking further
Mat Groves
committed
on 21 Jan 2016
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tweak
Mat Groves
committed
on 21 Jan 2016
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2016-01-17 |
broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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2016-01-08 |
Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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2015-09-16 |
Ensure that Quad.destroy gets called.
Sander
committed
on 16 Sep 2015
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2015-09-15 |
Cleanup primitive and complex shader during ShaderManager destroy
...
Sander
committed
on 15 Sep 2015
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2015-09-14 |
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2015-08-19 |
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2015-08-12 |
Add calls to super destructors and other extra cleanup work.
Dave Clayton
committed
on 12 Aug 2015
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2015-08-11 |
some jsdoc fixes; bit of cleanup
Steffen Baer
committed
on 11 Aug 2015
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2015-07-23 |
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2015-07-07 |
add missing drawCount increments
Chad Engler
committed
on 7 Jul 2015
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2015-06-06 |
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi
...
Dr. Kibtiz
committed
on 6 Jun 2015
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2015-05-10 |
fixed extends doc issue
Mat Groves
committed
on 10 May 2015
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2015-05-05 |
fix webgl manager destroy to remove correct event handler
Chad Engler
committed
on 5 May 2015
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2015-04-21 |
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2015-04-20 |
Fixed filter area clone bug
Mat Groves
committed
on 20 Apr 2015
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2015-04-19 |
fixed filter issue
Mat Groves
committed
on 19 Apr 2015
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2015-04-18 |
fixed filterArea bug
Mat Groves
committed
on 18 Apr 2015
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2015-04-15 |
Fixed issue with hardcoded max Attributes
Mat Groves
committed
on 15 Apr 2015
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2015-03-21 |
restore default blendMode when drawing filter
mathew groves
committed
on 21 Mar 2015
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