2015-06-26 |
update docs to reflect sprite support in v3 #1639
Mike Reinstein
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on 26 Jun 2015
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2015-06-23 |
quick particle container destroy fix
anthonydelciotto
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on 23 Jun 2015
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Added hack to displacement filter shader to avoid pixelized effect on some devices
bchevalier
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on 23 Jun 2015
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2015-06-22 |
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2015-06-20 |
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2015-06-13 |
dispatch mousemove/touchmove event only inside hit area. closes #1837, closes #1884
Endel Dreyer
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on 13 Jun 2015
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2015-06-08 |
Mesh interaction
Ivan Popelyshev
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on 8 Jun 2015
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2015-06-07 |
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missed a semicolon..
Mat Groves
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on 7 Jun 2015
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2015-06-06 |
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style fixes
Dr. Kibtiz
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on 6 Jun 2015
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Fix another paste error
Dr. Kibtiz
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on 6 Jun 2015
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fix paste error
Dr. Kibtiz
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on 6 Jun 2015
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fix typos
Dr. Kibtiz
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on 6 Jun 2015
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uuid is a misnomer, this is not universal, but it is unique in the scope of pixi
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Dr. Kibtiz
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on 6 Jun 2015
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Remove the rest of internal module coupling between packages
Dr. Kibtiz
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on 6 Jun 2015
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Remove internal filter aliases on PIXI.filters, expose on PIXI instead as PIXI.AbstractFilter
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Dr. Kibtiz
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on 6 Jun 2015
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Cleanup, remove references to old files PolyK SpineRuntime
Dr. Kibtiz
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on 6 Jun 2015
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2015-06-05 |
send Container as reference on added/removed events. #1870
Endel Dreyer
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on 5 Jun 2015
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trigger 'added' and 'removed' events for Container children.
Endel Dreyer
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on 5 Jun 2015
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2015-06-04 |
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2015-06-03 |
Improved Particle Shader performance by discarding transparent pixels
bchevalier
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on 3 Jun 2015
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2015-05-23 |
add bool uniform support in the shader
Chad Engler
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on 23 May 2015
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