2015-01-15 |
refactoring spritebatch renderer
Chad Engler
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on 15 Jan 2015
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2015-01-14 |
misc jshint fixes
Chad Engler
committed
on 14 Jan 2015
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make shader manager use a plugin system like webgl renderer
Chad Engler
committed
on 14 Jan 2015
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add destroy plugins method
Chad Engler
committed
on 14 Jan 2015
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add back in currentRenderer
Chad Engler
committed
on 14 Jan 2015
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make object renderer use a generic plugin system
Chad Engler
committed
on 14 Jan 2015
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removed projection and offset from webGL renderer
mathew groves
committed
on 14 Jan 2015
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added matrix to shaders
mathew groves
committed
on 14 Jan 2015
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2015-01-13 |
Merged StencilManager into MaskManager
mathew groves
committed
on 13 Jan 2015
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2015-01-12 |
add missing semicolons
Chad Engler
committed
on 12 Jan 2015
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refactor object renderers to be out of core renderer
Chad Engler
committed
on 12 Jan 2015
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sprite render change
mathew groves
committed
on 12 Jan 2015
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2015-01-11 |
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2015-01-10 |
add backgroundColor to canvas; fix places I forgot to update
Chad Engler
committed
on 10 Jan 2015
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fix small build/run issues
Chad Engler
committed
on 10 Jan 2015
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2015-01-09 |
move fastSpriteBatch to renderer; add some docs
Chad Engler
committed
on 9 Jan 2015
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remove renderSession code; only pass renderer in ctor
Chad Engler
committed
on 9 Jan 2015
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2015-01-08 |
remove need for global webglRenderers array
Chad Engler
committed
on 8 Jan 2015
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add removeView to webgl destroy; default it to false in both renderers
Chad Engler
committed
on 8 Jan 2015
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fix #984, null errehthing on webgl renderer destroy
Chad Engler
committed
on 8 Jan 2015
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2015-01-06 |
fix some require paths that changed with some refactoring
Chad Engler
committed
on 6 Jan 2015
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2015-01-04 |
merge #1171, use gl.isContextLost()
Chad Engler
committed
on 4 Jan 2015
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2014-12-31 |
minor style tweaks
Chad Engler
committed
on 31 Dec 2014
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successful removal of globals and _dirty flags
Chad Engler
committed
on 31 Dec 2014
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2014-12-30 |
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2014-12-28 |
initial move to new module folders
Chad Engler
committed
on 28 Dec 2014
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