History for pixi.js / src
2015-07-22
@Chad Engler
Merge pull request #1833 from JiDW/tilingspritetrim ...
Chad Engler committed on 22 Jul 2015
@Chad Engler
Merge pull request #1894 from endel/issue-1884 ...
Chad Engler committed on 22 Jul 2015
@Chad Engler
Merge pull request #1925 from mreinstein/dev ...
Chad Engler committed on 22 Jul 2015
@Chad Engler
Fix issues with multiple ParticleContainers; #1989 ...
Chad Engler committed on 22 Jul 2015
@Chad Engler
Add callback for when children change; #1988 ...
Chad Engler committed on 22 Jul 2015
@Chad Engler
add batchSize param to ParticleContainer; #1990 ...
Chad Engler committed on 22 Jul 2015
2015-07-16
@anthonydelciotto
fixed canvas renderer options bug; added roundPixels to default render options
anthonydelciotto committed on 16 Jul 2015
2015-07-13
@Jean-Vincent Roger
Fix a display bug on iOS
Jean-Vincent Roger committed on 13 Jul 2015
2015-07-09
@Pavel Zagoskin
fix iterator for VideoBaseTexture.fromUrls so that it finds the source and mime by index
Pavel Zagoskin committed on 9 Jul 2015
2015-07-07
@Chad Engler
Merge pull request #1944 from tiriana/feature/sprite-dimensions-for-negative-scale ...
Chad Engler committed on 7 Jul 2015
@Radomir Wojtera
changed sgn to sign
Radomir Wojtera committed on 7 Jul 2015
@Chad Engler
remove unecessary warn log
Chad Engler committed on 7 Jul 2015
@Chad Engler
add missing drawCount increments
Chad Engler committed on 7 Jul 2015
2015-07-03
@Radomir Wojtera
CavasRendered.roundPixels can now be set from options
Radomir Wojtera committed on 3 Jul 2015
@Radomir Wojtera
ensure that sprite width and height are never negative
Radomir Wojtera committed on 3 Jul 2015
2015-07-02
@bchevalier
Merge branch 'dev' of github.com:GoodBoyDigital/pixi.js into displacementShader
bchevalier committed on 2 Jul 2015
@bchevalier
* Improved usability of displacement filter
bchevalier committed on 2 Jul 2015
2015-06-30
@Chad Engler
Merge pull request #1915 from bchevalier/displacementShader ...
Chad Engler committed on 30 Jun 2015
@bchevalier
Removed hack
bchevalier committed on 30 Jun 2015
@bchevalier
Changed precision to medium in displacement fragment shader
bchevalier committed on 30 Jun 2015
2015-06-26
@Mike Reinstein
removed NormalMapFilter reference"
Mike Reinstein committed on 26 Jun 2015
@Mike Reinstein
removed broken normal filter from core
Mike Reinstein committed on 26 Jun 2015
@Mike Reinstein
update docs to reflect sprite support in v3 #1639
Mike Reinstein committed on 26 Jun 2015
2015-06-23
@anthonydelciotto
quick particle container destroy fix
anthonydelciotto committed on 23 Jun 2015
@bchevalier
Added hack to displacement filter shader to avoid pixelized effect on some devices
bchevalier committed on 23 Jun 2015
2015-06-22
@Sebastian Scholle
class: BitmapText ...
Sebastian Scholle committed on 22 Jun 2015
2015-06-20
@Mat Groves
Merge pull request #1877 from ivanpopelyshev/dev ...
Mat Groves committed on 20 Jun 2015
@JiDW
Added a clamping to prevent gaps ...
JiDW committed on 20 Jun 2015
2015-06-13
@Endel Dreyer
dispatch mousemove/touchmove event only inside hit area. closes #1837, closes #1884
Endel Dreyer committed on 13 Jun 2015
2015-06-08
@Ivan Popelyshev
Mesh interaction
Ivan Popelyshev committed on 8 Jun 2015