2015-03-05 |
move fs require back to top
Wouter Commandeur
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on 5 Mar 2015
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jshint housekeeping
Wouter Commandeur
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on 5 Mar 2015
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Removed unnecessary check in texture
mathew groves
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on 5 Mar 2015
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FXAA vert and frag filters were the wrong way around
Wouter Commandeur
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on 5 Mar 2015
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and a missing fs require, need more coffee
Wouter Commandeur
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on 5 Mar 2015
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I hate case insenstive filesystems on macos
Wouter Commandeur
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on 5 Mar 2015
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and now in lowercase first letter
Wouter Commandeur
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on 5 Mar 2015
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case sensitivity workaround
Wouter Commandeur
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on 5 Mar 2015
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fix indentation
Wouter Commandeur
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on 5 Mar 2015
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Split SpriteMaskFilter into separate frag and vert files, this resolves a TODO
Wouter Commandeur
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on 5 Mar 2015
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2015-03-04 |
fixed double a
mathew groves
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on 4 Mar 2015
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Fixed shader texture update issue
mathew groves
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on 4 Mar 2015
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fixed filter clear bug
mathew groves
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on 4 Mar 2015
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Strip and rope docs, and usage examples
Alvin
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on 4 Mar 2015
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fixed webGL resize bug
mathew groves
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on 4 Mar 2015
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fixed typos
Alvin
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on 4 Mar 2015
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renamed to strip to mesh
mathew groves
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on 4 Mar 2015
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2015-03-03 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
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on 3 Mar 2015
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fix sprite docs a bit
Chad Engler
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on 3 Mar 2015
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Fixed clear before render issue on webGL
mathew groves
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on 3 Mar 2015
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2015-03-02 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
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on 2 Mar 2015
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Fixed resolution issue with baseTexture
mathew groves
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on 2 Mar 2015
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merge #1476; refactor code into _renderCanvas to be consistent with webgl
Chad Engler
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on 2 Mar 2015
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Fix #1308; use @photonstorm's blend mode test
Chad Engler
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on 2 Mar 2015
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2015-03-01 |
Put most rendering code in _renderCanvas to match _renderWebGL
Demur Rumed
committed
on 1 Mar 2015
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2015-02-28 |
Fixed shader wrong texture issue
mathew groves
committed
on 28 Feb 2015
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2015-02-27 |
Moved the deprecation warnings to their own file, thanks @drkibitz for the suggestion
Alvin
committed
on 27 Feb 2015
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