2015-02-04 |
use texture uvs for rotating textures
Chad Engler
committed
on 4 Feb 2015
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2015-02-03 |
added power of two check on texture load
mathew groves
committed
on 3 Feb 2015
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2015-02-02 |
Tweaked perminently bound functions
mathew groves
committed
on 2 Feb 2015
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2015-01-29 |
_glTextures should be an array. Avoid GC in handleContextRestored
Demur Rumed
committed
on 29 Jan 2015
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initial texture rotation support
Chad Engler
committed
on 29 Jan 2015
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fix needsUpdate to be just an update method
Chad Engler
committed
on 29 Jan 2015
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Fixed Texture bug
mathew groves
committed
on 29 Jan 2015
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2015-01-28 |
Fix WEBGL_RENDERER -> RENDERER_TYPE.WEBGL in RenderTexture
Demur Rumed
committed
on 28 Jan 2015
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2015-01-27 |
style changes for if statements
Chad Engler
committed
on 27 Jan 2015
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remove restoreWorldTransform dead code
Chad Engler
committed
on 27 Jan 2015
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minor whitespace fixes
Chad Engler
committed
on 27 Jan 2015
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remove fromFrame for now
Chad Engler
committed
on 27 Jan 2015
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2015-01-25 |
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2015-01-24 |
whitespace
Chad Engler
committed
on 24 Jan 2015
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fix #918 set image source after calling ctor
Chad Engler
committed
on 24 Jan 2015
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2015-01-23 |
fix some jshint issues
Chad Engler
committed
on 23 Jan 2015
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2015-01-18 |
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2015-01-15 |
tweaks for webGL filter
mathew groves
committed
on 15 Jan 2015
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2015-01-14 |
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2015-01-13 |
Merged StencilManager into MaskManager
mathew groves
committed
on 13 Jan 2015
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Fixed up renderTexture
mathew groves
committed
on 13 Jan 2015
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2015-01-12 |
regex replace braces to newline
Chad Engler
committed
on 12 Jan 2015
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2015-01-10 |
fix issues with shaders not compiling properly
Chad Engler
committed
on 10 Jan 2015
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fix small build/run issues
Chad Engler
committed
on 10 Jan 2015
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2015-01-09 |
move TextureUvs to textures/
Chad Engler
committed
on 9 Jan 2015
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