2015-01-30 |
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2015-01-28 |
another fix related to masking tilingsprites on canvas
Chad Engler
committed
on 28 Jan 2015
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fix #1378; fix crash in tiling sprite on canvas
Chad Engler
committed
on 28 Jan 2015
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2015-01-27 |
v2.2.5
Chad Engler
committed
on 27 Jan 2015
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fix a typo:
Chad Engler
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on 27 Jan 2015
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bump version to v2.2.4
Chad Engler
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on 27 Jan 2015
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add destroy method to TilingSprite; fixes #1381
Chad Engler
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on 27 Jan 2015
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2015-01-06 |
Merge branch 'master' into dev
Chad Engler
committed
on 6 Jan 2015
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v2.2.3, fix an issue with pixi publish
Chad Engler
committed
on 6 Jan 2015
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sync versions in code
Chad Engler
committed
on 6 Jan 2015
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Merge branch 'master' into dev
Chad Engler
committed
on 6 Jan 2015
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2015-01-05 |
Fix #1324, update TilingSprite Texture correctly.
Chad Engler
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on 5 Jan 2015
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2014-12-12 |
Merge branch 'master' of https://github.com/GoodBoyDigital/pixi.js
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mathew groves
committed
on 12 Dec 2014
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Without forgetting the Rounded Rect
Alvin
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on 12 Dec 2014
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Removed the type property from the constructors
Alvin
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on 12 Dec 2014
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Added the missing graphics type definitions, and changed some internal namings to be more in line with the rest of the API
Alvin
committed
on 12 Dec 2014
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2014-12-08 |
fixed Y-flipped mask issue on render texture
mathew groves
committed
on 8 Dec 2014
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2014-12-07 |
Added comment to blendModes
mathew groves
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on 7 Dec 2014
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2014-12-03 |
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
mathew groves
committed
on 3 Dec 2014
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fixed alpha issue for webGL
mathew groves
committed
on 3 Dec 2014
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2014-12-02 |
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version update to 2.2
mathew groves
committed
on 2 Dec 2014
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Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
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mathew groves
committed
on 2 Dec 2014
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Fixed tilingSprite canvas transform bug
mathew groves
committed
on 2 Dec 2014
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2014-12-01 |
* Fixed Buffer Optimisation issue: red and green colors were inverted
bchevalier
committed
on 1 Dec 2014
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Merge branch 'dev' of github.com:GoodBoyDigital/pixi.js into Trompo-SpineUpdate
Dario Segura
committed
on 1 Dec 2014
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-[SPINE] Spine loader uses a canvas padding of 1.5, optimal for most use cases.
Dario Segura
committed
on 1 Dec 2014
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