2014-11-21 |
-[HOUSEKEEPING] Some typo fixes.
Dario Segura
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on 21 Nov 2014
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-[HOUSEKEEPING] Replaced tabs with spaces for format consistency.
Dario Segura
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on 21 Nov 2014
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-[GRUNT] Added new PIXISpine.js file to grunt project.
Dario Segura
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on 21 Nov 2014
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-[LOADER] Json loader now loads spine files as per the new implementation.
Dario Segura
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on 21 Nov 2014
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-[STRIP] Added GL_TRIANGLES drawing mode besides of GL_TRIANGLE_STRIP. Should the name be changed from Strip to Mesh?
Dario Segura
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on 21 Nov 2014
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-[SPINE] Separates the PIXI.Spine portion into its own file, allows for easier spine.js library updates. Implements new loading system, IK, per bone flip and skinned mesh attachments.
Dario Segura
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on 21 Nov 2014
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-[SPINE] Spine.js file only contains the spine runtime, modifications needed made it to the official library. https://github.com/EsotericSoftware/spine-runtimes/pull/315
Dario Segura
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on 21 Nov 2014
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2014-11-17 |
Fixed incorrect Canvas.context call (should be fillRect, not colorRect)
photonstorm
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on 17 Nov 2014
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If the BaseTexture dimensions don't match the texture frame then we need a new texture anyway because it's part of a texture atlas
photonstorm
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on 17 Nov 2014
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2014-11-16 |
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Fixed var declaration
mathew groves
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on 16 Nov 2014
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InteractiveManager tweaks
mathew groves
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on 16 Nov 2014
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2014-11-15 |
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
mathew groves
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on 15 Nov 2014
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Removed TODO comment
mathew groves
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on 15 Nov 2014
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little MovieClip optimization
mathew groves
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on 15 Nov 2014
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Optimized getBounds for Sprite
mathew groves
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on 15 Nov 2014
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Merge pull request #1140 from elsassph/fix/jsonloader-spritesheet-validation
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Mat Groves
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on 15 Nov 2014
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2014-11-14 |
Added tint to Canvas Graphics
mathew groves
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on 14 Nov 2014
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changed vec4 to vec2 for color
mathew groves
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on 14 Nov 2014
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Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
mathew groves
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on 14 Nov 2014
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little optimization on toLocal + toGlobal
mathew groves
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on 14 Nov 2014
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2014-11-13 |
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