History for pixi.js / src / pixi / extras
2015-01-05
@Chad Engler
Fix #1324, update TilingSprite Texture correctly.
Chad Engler committed on 5 Jan 2015
2014-12-02
@mathew groves
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev ...
mathew groves committed on 2 Dec 2014
@mathew groves
Fixed tilingSprite canvas transform bug
mathew groves committed on 2 Dec 2014
2014-12-01
@Dario Segura
-[SPINE] Spine loader uses a canvas padding of 1.5, optimal for most use cases.
Dario Segura committed on 1 Dec 2014
@Dario Segura
-[STRIP] "padding" renamed to "canvasPadding" to reflect the fact that it is only used in canvas mode + canvas padding is calculated using the world transform to make sure it looks right at any scale.
Dario Segura committed on 1 Dec 2014
@Dario Segura
-[SPINE] Fixes Atlas attachment loader bug in which it would try to load the name of the attachment as a sprite instead of the name of the sprite.
Dario Segura committed on 1 Dec 2014
2014-11-24
@Dario Segura
-[SPINE] Empty slots are handled properly.
Dario Segura committed on 24 Nov 2014
@Dario Segura
-[SPINE] Fixed nasty infinite loop bug in attachment loader code.
Dario Segura committed on 24 Nov 2014
@Dario Segura
-[HOUSEKEEPING] Fixes JS specific syntax errors.
Dario Segura committed on 24 Nov 2014
2014-11-22
@Dario Segura
-[HOUSEKEEPING] Removed extra space.
Dario Segura committed on 22 Nov 2014
@Dario Segura
-[STRIP] Added getBounds function to Strip.
Dario Segura committed on 22 Nov 2014
2014-11-21
@Dario Segura
-[HOUSEKEEPING] Removed unnecessary console logs.
Dario Segura committed on 21 Nov 2014
@Dario Segura
-[HOUSEKEEPING] Refactored canvas drawing functions for readability.
Dario Segura committed on 21 Nov 2014
@Dario Segura
-[HOUSEKEEPING] Spelling mistake verticies --> vertices
Dario Segura committed on 21 Nov 2014
@Dario Segura
-[STRIP] Added GL_TRIANGLES drawing mode besides of GL_TRIANGLE_STRIP. Should the name be changed from Strip to Mesh?
Dario Segura committed on 21 Nov 2014
@Dario Segura
-[SPINE] Separates the PIXI.Spine portion into its own file, allows for easier spine.js library updates. Implements new loading system, IK, per bone flip and skinned mesh attachments.
Dario Segura committed on 21 Nov 2014
@Dario Segura
-[SPINE] Spine.js file only contains the spine runtime, modifications needed made it to the official library. https://github.com/EsotericSoftware/spine-runtimes/pull/315
Dario Segura committed on 21 Nov 2014
2014-11-17
@photonstorm
If the BaseTexture dimensions don't match the texture frame then we need a new texture anyway because it's part of a texture atlas
photonstorm committed on 17 Nov 2014
2014-11-12
@mathew groves
added default blend mode to strip
mathew groves committed on 12 Nov 2014
@mathew groves
Fixed blendmode in Srip
mathew groves committed on 12 Nov 2014
2014-11-11
@Nikki Koole
swapped b & c in TilingSprite and Graphics getBounds
Nikki Koole committed on 11 Nov 2014
2014-10-17
@Sebastian Nette
Fixing issue #1038 ...
Sebastian Nette committed on 17 Oct 2014
2014-10-13
@mathew groves
fixed non po2 tiling texture bug
mathew groves committed on 13 Oct 2014
2014-10-12
@mathew groves
Fixed Strip Alpha bug
mathew groves committed on 12 Oct 2014
2014-10-11
@mathew groves
removed the renderStrip function from CanvasRender
mathew groves committed on 11 Oct 2014
2014-10-10
@Rovanion Luckey
Added some documentation for Rope.js ...
Rovanion Luckey committed on 10 Oct 2014
@mathew groves
Fixed strip render bug
mathew groves committed on 10 Oct 2014
2014-10-02
@mathew groves
removed texture check from render loop ...
mathew groves committed on 2 Oct 2014
2014-09-29
@mathew groves
Removed update and destroy webGL functions
mathew groves committed on 29 Sep 2014
2014-09-28
@mathew groves
Rewrote update transform ...
mathew groves committed on 28 Sep 2014