2014-09-07 |
Added Canvas Renderer resolution
mathew groves
committed
on 7 Sep 2014
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2014-08-31 |
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2014-08-05 |
Fix WebGLStencilManager.destroy method to destroy the stencilStack
Federico Omoto
committed
on 5 Aug 2014
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2014-08-04 |
Fix complexPrimitiveShader reference in WebGLStencilManager.bindGraphics method
Federico Omoto
committed
on 4 Aug 2014
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Missing destroy of complexPrimitiveShader in WebGLShaderManager.destroy method
Federico Omoto
committed
on 4 Aug 2014
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Unused property in WebGLShaderManager constructor
Federico Omoto
committed
on 4 Aug 2014
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Unused properties in WebGLMaskManager constructor (two more)
Federico Omoto
committed
on 4 Aug 2014
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Unused properties in WebGLMaskManager constructor
Federico Omoto
committed
on 4 Aug 2014
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Unused property in WebGLGraphics.renderGraphics method
Federico Omoto
committed
on 4 Aug 2014
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2014-07-28 |
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2014-07-17 |
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2014-07-14 |
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First pass of speed up
mathew groves
committed
on 14 Jul 2014
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2014-07-10 |
Fix typo in FilterTexture constructor
Federico Omoto
committed
on 10 Jul 2014
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2014-07-08 |
set filter to default shader
mathew groves
committed
on 8 Jul 2014
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Merge branch 'pr/846' into dev
mathew groves
committed
on 8 Jul 2014
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Applied new crop values to webGL renderer
mathew groves
committed
on 8 Jul 2014
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Applied new crop values to webGL renderer
mathew groves
committed
on 8 Jul 2014
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2014-07-03 |
Fix destroy method to actually destroy the textures
Federico Omoto
committed
on 3 Jul 2014
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2014-07-02 |
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Optimize sprite.texture access
Federico Omoto
committed
on 2 Jul 2014
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Get the uvs from the Sprite texture
Federico Omoto
committed
on 2 Jul 2014
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2014-07-01 |
Fixed webGL nested masking issue
mathew groves
committed
on 1 Jul 2014
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2014-06-29 |
Fixed issue with complex graphics fillAlpha not set in webGL
mathew groves
committed
on 29 Jun 2014
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