History for pixi.js / src / pixi / renderers
2014-06-04
@Dimitri Larue
Add method to create and render a rounded rectangle
Dimitri Larue committed on 4 Jun 2014
2014-05-15
@mathew groves
Tweak Graphics file
mathew groves committed on 15 May 2014
@mathew groves
Added Complex Graphics ...
mathew groves committed on 15 May 2014
2014-05-09
@Rafal Lindemann
Don't blame me ;)
Rafal Lindemann committed on 9 May 2014
2014-05-07
@Rafal Lindemann
syntactic sugar
Rafal Lindemann committed on 7 May 2014
@Rafal Lindemann
Some browsers return null instead of throwing Exceptions
Rafal Lindemann committed on 7 May 2014
2014-05-06
@Rafal Lindemann
premultipliedAlpha for webgl textures
Rafal Lindemann committed on 6 May 2014
2014-04-29
@mathew groves
Fixed Graphics blendMode ...
mathew groves committed on 29 Apr 2014
@mathew groves
Strip and Rope now working again ...
mathew groves committed on 29 Apr 2014
2014-04-23
@Michael Wang
Fixed a spelling mistake on a local variable.
Michael Wang committed on 23 Apr 2014
2014-04-22
@Mat Groves
Merge pull request #661 from giraluna/filterTexture-scaling ...
Mat Groves committed on 22 Apr 2014
2014-04-11
@mathew groves
set alpha to false when setting color mask
mathew groves committed on 11 Apr 2014
@mathew groves
Fixed issue with masking not working with renderTextures / Filters ...
mathew groves committed on 11 Apr 2014
2014-03-18
@giraluna
Add scaleMode params to FilterTexture and RenderTexture
giraluna committed on 18 Mar 2014
2014-03-12
@Mat Groves
Added optional FilterArea to displayObject (for optimisation) ...
Mat Groves committed on 12 Mar 2014
2014-03-01
@Mat Groves
Lowered the default size of WebGLSpriteBatch
Mat Groves committed on 1 Mar 2014
2014-02-28
@Mat Groves
Merge pull request #579 from photonstorm/dev ...
Mat Groves committed on 28 Feb 2014
2014-02-27
@photonstorm
Fixed bug in gl.bindTexture which tried to use an undefined private var.
photonstorm committed on 27 Feb 2014
2014-02-23
@Mat Groves
Fixed issue where visibility was not being respected in sprite batch
Mat Groves committed on 23 Feb 2014
2014-02-17
@Mat Groves
Tweaked so cacheAsBitmap does not render the filters ...
Mat Groves committed on 17 Feb 2014
@Mat Groves
Merge cachAsBitmap Branch
Mat Groves committed on 17 Feb 2014
2014-02-15
@Mat Groves
Fixes #563 ...
Mat Groves committed on 15 Feb 2014
2014-02-13
@Mat Groves
Fixed FF tiling sprite bug ...
Mat Groves committed on 13 Feb 2014
2014-02-10
@alvinsight
Docs, examples again, test folder, removeAll func
alvinsight committed on 10 Feb 2014
@Mat Groves
Merge pull request #557 from alvinsight/dev ...
Mat Groves committed on 10 Feb 2014
2014-02-09
@Mat Groves
Modified trim to be a rectangle instead of point ...
Mat Groves committed on 9 Feb 2014
@Mat Groves
Merge pull request #555 from photonstorm/dev ...
Mat Groves committed on 9 Feb 2014
@photonstorm
Merged fillRect and clearRect to single clearBeforeRender boolean.
photonstorm committed on 9 Feb 2014
@photonstorm
Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm committed on 9 Feb 2014
2014-02-08
@photonstorm
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm committed on 8 Feb 2014