2017-01-05
@Icemic
use high precision instead of medium, to fix bug in PowerVR G6200 (#3353)
Icemic authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
@Dave Moore
Ensure that polyfills are import first (#3543) ...
Dave Moore authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
@finscn
rebind vao before glData upload (#3455) ...
finscn authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
@Dave Moore
Improved documentation of the destroy method (#3529) ...
Dave Moore authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
@sivael
Bugfix for #3356 and #3485 (#3494) ...
sivael authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
@Stafford Williams
fix eslint max-len (#3544)
Stafford Williams authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
2017-01-04
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 4 Jan 2017
@Mat Groves
fixing up mesh and rope
Mat Groves committed on 4 Jan 2017
@Matt Karl
Merge branch 'dev'
Matt Karl committed on 4 Jan 2017
@Matt Karl
Adds workaround for doc members fix (#3542)
Matt Karl authored on 4 Jan 2017 GitHub committed on 4 Jan 2017
@Mat Groves
added texture back in
Mat Groves committed on 4 Jan 2017
@Mat Groves
fixed up rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
@Mat Groves
Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves committed on 4 Jan 2017
@Mat Groves
fix for invalid texture (#3474) ...
Mat Groves authored on 4 Jan 2017 GitHub committed on 4 Jan 2017
@Mat Groves
on reflection, this should never be null!
Mat Groves committed on 4 Jan 2017
@Mat Groves
implemented @englercj tweaks
Mat Groves committed on 4 Jan 2017
@Dave Moore
Ensures getting textWidth and textHeight values are accurate (#3528) ...
Dave Moore authored on 4 Jan 2017 Matt Karl committed on 4 Jan 2017
@Dave Moore
Fixes CanvasRenderer getting stuck at the last renderTexture resolution (#3530) ...
Dave Moore authored on 4 Jan 2017 Mat Groves committed on 4 Jan 2017
@finscn
Use `tex` instead of `this.texture` (#3531) ...
finscn authored on 4 Jan 2017 Mat Groves committed on 4 Jan 2017
2017-01-03
@Mat Groves
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves committed on 3 Jan 2017
@Mat Groves
fixed some filter issues with textures not clearing correctly (#3525) ...
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
@Mat Groves
added a clear to the correct place (when filters are stacked)
Mat Groves committed on 3 Jan 2017
@Mat Groves
sync
Mat Groves committed on 3 Jan 2017
@finscn
Add clear method to CanvasRenderer (#3423) ...
finscn authored on 3 Jan 2017 Matt Karl committed on 3 Jan 2017
@finscn
Use `child._texture` instead of `child.texture`. (#3532) ...
finscn authored on 3 Jan 2017 Matt Karl committed on 3 Jan 2017
@Mat Groves
fixed little typo
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
@Mat Groves
updated sync
Mat Groves committed on 3 Jan 2017
2017-01-02
@Matt Karl
Merge branch 'master' into dev
Matt Karl committed on 2 Jan 2017