2017-01-05 |
use high precision instead of medium, to fix bug in PowerVR G6200 (#3353)
Icemic
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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Ensure that polyfills are import first (#3543)
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Dave Moore
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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rebind vao before glData upload (#3455)
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finscn
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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Improved documentation of the destroy method (#3529)
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Dave Moore
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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Bugfix for #3356 and #3485 (#3494)
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sivael
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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fix eslint max-len (#3544)
Stafford Williams
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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2017-01-04 |
Merge branch 'dev' into dev-geometry-update
Mat Groves
committed
on 4 Jan 2017
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fixing up mesh and rope
Mat Groves
committed
on 4 Jan 2017
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Merge branch 'dev'
Matt Karl
committed
on 4 Jan 2017
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Adds workaround for doc members fix (#3542)
Matt Karl
authored
on 4 Jan 2017
GitHub
committed
on 4 Jan 2017
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added texture back in
Mat Groves
committed
on 4 Jan 2017
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fixed up rope
Mat Groves
committed
on 4 Jan 2017
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more listing and fixes
Mat Groves
committed
on 4 Jan 2017
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listing pass
Mat Groves
committed
on 4 Jan 2017
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Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves
committed
on 4 Jan 2017
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fix for invalid texture (#3474)
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Mat Groves
authored
on 4 Jan 2017
GitHub
committed
on 4 Jan 2017
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on reflection, this should never be null!
Mat Groves
committed
on 4 Jan 2017
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implemented @englercj tweaks
Mat Groves
committed
on 4 Jan 2017
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Ensures getting textWidth and textHeight values are accurate (#3528)
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Dave Moore
authored
on 4 Jan 2017
Matt Karl
committed
on 4 Jan 2017
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Fixes CanvasRenderer getting stuck at the last renderTexture resolution (#3530)
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Dave Moore
authored
on 4 Jan 2017
Mat Groves
committed
on 4 Jan 2017
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Use `tex` instead of `this.texture` (#3531)
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finscn
authored
on 4 Jan 2017
Mat Groves
committed
on 4 Jan 2017
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2017-01-03 |
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves
committed
on 3 Jan 2017
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fixed some filter issues with textures not clearing correctly (#3525)
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Mat Groves
authored
on 3 Jan 2017
GitHub
committed
on 3 Jan 2017
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added a clear to the correct place (when filters are stacked)
Mat Groves
committed
on 3 Jan 2017
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sync
Mat Groves
committed
on 3 Jan 2017
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Add clear method to CanvasRenderer (#3423)
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finscn
authored
on 3 Jan 2017
Matt Karl
committed
on 3 Jan 2017
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Use `child._texture` instead of `child.texture`. (#3532)
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finscn
authored
on 3 Jan 2017
Matt Karl
committed
on 3 Jan 2017
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fixed little typo
Mat Groves
authored
on 3 Jan 2017
GitHub
committed
on 3 Jan 2017
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updated sync
Mat Groves
committed
on 3 Jan 2017
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2017-01-02 |
Merge branch 'master' into dev
Matt Karl
committed
on 2 Jan 2017
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