2019-04-09 |
Assure that TICK is different for multi-textured renderers (#5546)
Ivan Popelyshev
authored
on 9 Apr 2019
Matt Karl
committed
on 9 Apr 2019
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2019-03-18 |
Remove unused field, fix typings (#5527)
Ivan Popelyshev
authored
on 18 Mar 2019
Matt Karl
committed
on 18 Mar 2019
|
2019-03-17 |
Adds partial support for texture regions with beginTextureFill (#5519)
Ivan Popelyshev
authored
on 17 Mar 2019
Matt Karl
committed
on 17 Mar 2019
|
2019-03-15 |
Fixes Graphics holes on canvas and closePath (#5516)
Ivan Popelyshev
authored
on 15 Mar 2019
Matt Karl
committed
on 15 Mar 2019
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2019-03-14 |
Fixes Graphics clear (#5514)
Ivan Popelyshev
authored
on 14 Mar 2019
Matt Karl
committed
on 14 Mar 2019
|
2019-02-04 |
Fixes non-batched Graphics (#5401)
Ivan Popelyshev
authored
on 4 Feb 2019
Matt Karl
committed
on 4 Feb 2019
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2019-01-15 |
Documentation updates (#5366)
Dave Moore
authored
on 15 Jan 2019
Matt Karl
committed
on 15 Jan 2019
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2019-01-09 |
Fix types in documentation (#5345)
Ivan Popelyshev
authored
on 9 Jan 2019
Matt Karl
committed
on 9 Jan 2019
|
2018-12-18 |
Excludes GL lines from batching (#5294)
Mat Groves
authored
on 18 Dec 2018
Matt Karl
committed
on 18 Dec 2018
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2018-12-17 |
Fixes native lines in lineStyle and adds BatchDrawCall class (#5293)
Mat Groves
authored
on 17 Dec 2018
Matt Karl
committed
on 17 Dec 2018
|
2018-12-04 |
Re-enabled Graphics batching (#5264)
Mat Groves
authored
on 4 Dec 2018
Matt Karl
committed
on 4 Dec 2018
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2018-11-04 |
Graphics memory leak (#5203)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
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2018-10-21 |
|
oops silly me.. hard coded alpha!
Mat Groves
committed
on 21 Oct 2018
|
|
Fixes with Graphics tinting and premultiply (#5182)
...
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
|
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
|
|
2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
...
Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
|
2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
|