2019-06-04 |
Update typings for RenderTextureSystem (#5755)
Ivan Popelyshev
authored
on 4 Jun 2019
Matt Karl
committed
on 4 Jun 2019
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2019-05-15 |
Resolves issue with custom resolutions and sprite masks (#5675)
Ivan Popelyshev
authored
on 15 May 2019
Matt Karl
committed
on 15 May 2019
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2019-02-18 |
Make Renderer's `reset` work like in v4. (#5431)
Ivan Popelyshev
authored
on 18 Feb 2019
Matt Karl
committed
on 18 Feb 2019
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2019-02-12 |
Fixes RenderTextureSystem invalidation problem (#5432)
Ivan Popelyshev
authored
on 12 Feb 2019
Matt Karl
committed
on 12 Feb 2019
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2019-02-09 |
Rename `renderTexture` field to `current`, like in FramebufferSystem (#5425)
Ivan Popelyshev
authored
on 9 Feb 2019
Matt Karl
committed
on 9 Feb 2019
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2019-01-27 |
Fixes disposing framebuffers like in v4 (#5387)
Ivan Popelyshev
authored
on 27 Jan 2019
Matt Karl
committed
on 27 Jan 2019
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2019-01-15 |
Documentation updates (#5366)
Dave Moore
authored
on 15 Jan 2019
Matt Karl
committed
on 15 Jan 2019
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2019-01-09 |
Fix types in documentation (#5345)
Ivan Popelyshev
authored
on 9 Jan 2019
Matt Karl
committed
on 9 Jan 2019
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2018-10-21 |
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
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2018-07-16 |
Fixes FilterSystem padding every frame (#5017)
Ivan Popelyshev
authored
on 16 Jul 2018
Matt Karl
committed
on 16 Jul 2018
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2018-04-05 |
Documentation and small code style changes (#4828)
Matt Karl
authored
on 5 Apr 2018
GitHub
committed
on 5 Apr 2018
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2018-02-27 |
Fixes resolution issue with filters (#4715)
Mat Groves
authored
on 27 Feb 2018
GitHub
committed
on 27 Feb 2018
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Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves
authored
on 27 Feb 2018
Matt Karl
committed
on 27 Feb 2018
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