2014-02-12
@Anders Nissen
First batch of examples cleaned up ...
Anders Nissen committed on 12 Feb 2014
2014-02-10
@Chad Engler
Add new v1.5.0 builds
Chad Engler committed on 10 Feb 2014
@Chad Engler
fix up some merge issues
Chad Engler committed on 10 Feb 2014
@Chad Engler
bump package versions to v1.5.0
Chad Engler committed on 10 Feb 2014
@Chad Engler
merge dev
Chad Engler committed on 10 Feb 2014
@Chad Engler
Merge pull request #561 from alvinsight/dev ...
Chad Engler committed on 10 Feb 2014
@alvinsight
Docs, examples again, test folder, removeAll func
alvinsight committed on 10 Feb 2014
@Mat Groves
Merge pull request #557 from alvinsight/dev ...
Mat Groves committed on 10 Feb 2014
2014-02-09
@Mat Groves
Merge pull request #556 from photonstorm/dev ...
Mat Groves committed on 9 Feb 2014
@photonstorm
Fixes a rogue new-line character on the end of Text objects that have word wrapping enabled (causing the Text bounds to be 1 line too high).
photonstorm committed on 9 Feb 2014
@Chad Engler
Pass loader that completed, fixes #213
Chad Engler committed on 9 Feb 2014
@Mat Groves
Fixed Ellipse contains function
Mat Groves committed on 9 Feb 2014
@Mat Groves
Modified trim to be a rectangle instead of point ...
Mat Groves committed on 9 Feb 2014
@Mat Groves
Merge pull request #555 from photonstorm/dev ...
Mat Groves committed on 9 Feb 2014
@photonstorm
Merged fillRect and clearRect to single clearBeforeRender boolean.
photonstorm committed on 9 Feb 2014
@photonstorm
Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm committed on 9 Feb 2014
2014-02-08
@photonstorm
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm committed on 8 Feb 2014
@Mat Groves
Fixed sprite batch issue
Mat Groves committed on 8 Feb 2014
@Mat Groves
Fixes #543 ...
Mat Groves committed on 8 Feb 2014
@Mat Groves
Merge pull request #553 from tleunen/dev ...
Mat Groves committed on 8 Feb 2014
2014-02-06
@Tommy
fix gl variable in RenderTexture.resize
Tommy committed on 6 Feb 2014
@alvinsight
Cleaned the examples and the src a bit, plus docs
alvinsight committed on 6 Feb 2014
@Chad Engler
Revert "Protect against NaN rotation values" ...
Chad Engler committed on 6 Feb 2014
2014-02-04
@Chad Engler
call proper parent update
Chad Engler committed on 4 Feb 2014
@Chad Engler
Revert "call updateText directly instead of dirty system" ...
Chad Engler committed on 4 Feb 2014
@Chad Engler
call updateText directly instead of dirty system
Chad Engler committed on 4 Feb 2014
@Chad Engler
Have BitmapText inherit from SpriteBatch instead of DOC
Chad Engler committed on 4 Feb 2014
@Chad Engler
Merge pull request #546 from weepy/dev ...
Chad Engler committed on 4 Feb 2014
@weepy
added tinting for bitmap chars
weepy committed on 4 Feb 2014
@Chad Engler
fix graphics updateBounds
Chad Engler committed on 4 Feb 2014