| 2014-07-03 | 
            
             
                Fix destroy method to actually destroy the textures
                
                 
            
                  
                  Federico Omoto
                  committed 
  
    
      on 3 Jul 2014
    
  
                  
                 
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| 2014-07-02 | 
            
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                Optimize sprite.texture access
                
                 
            
                  
                  Federico Omoto
                  committed 
  
    
      on 2 Jul 2014
    
  
                  
                 
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                Get the uvs from the Sprite texture
                
                 
            
                  
                  Federico Omoto
                  committed 
  
    
      on 2 Jul 2014
    
  
                  
                 
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| 2014-07-01 | 
            
             
                Fixed webGL nested masking issue
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 1 Jul 2014
    
  
                  
                 
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| 2014-06-29 | 
            
             
                Fixed issue with complex graphics fillAlpha not set in webGL
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
                 
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                Added rounded rect back in (I accidentally overwrote it when updating the graphics class')
                
                  ...
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
                 
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                Shader Manager simplified
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
                 
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                linter and tidied code
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
                 
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                Complex graphics and masking added
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
                 
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| 2014-06-26 | 
            
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| 2014-06-04 | 
            
             
                Add method to create and render a rounded rectangle
                
                 
            
                  
                  Dimitri Larue
                  committed 
  
    
      on 4 Jun 2014
    
  
                  
                 
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| 2014-05-15 | 
            
             
                Tweak Graphics file
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 15 May 2014
    
  
                  
                 
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| 2014-04-29 | 
            
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| 2014-04-23 | 
            
             
                Fixed a spelling mistake on a local variable.
                
                 
            
                  
                  Michael Wang
                  committed 
  
    
      on 23 Apr 2014
    
  
                  
                 
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| 2014-04-22 | 
            
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| 2014-04-11 | 
            
             
                set alpha to false when setting color mask
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 11 Apr 2014
    
  
                  
                 
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                Fixed issue with masking not working with renderTextures / Filters
                
                  ...
                
                 
            
                  
                  mathew groves
                  committed 
  
    
      on 11 Apr 2014
    
  
                  
                 
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| 2014-03-18 | 
            
             
                Add scaleMode params to FilterTexture and RenderTexture
                
                 
            
                  
                  giraluna
                  committed 
  
    
      on 18 Mar 2014
    
  
                  
                 
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| 2014-03-12 | 
            
             
                Added optional FilterArea to displayObject (for optimisation)
                
                  ...
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 12 Mar 2014
    
  
                  
                 
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| 2014-03-01 | 
            
             
                Lowered the default size of WebGLSpriteBatch
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 1 Mar 2014
    
  
                  
                 
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| 2014-02-23 | 
            
             
                Fixed issue where visibility was not being respected in sprite batch
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 23 Feb 2014
    
  
                  
                 
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| 2014-02-17 | 
            
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                Merge cachAsBitmap Branch
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 17 Feb 2014
    
  
                  
                 
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