History for pixi.js / src / pixi / renderers / canvas / CanvasRenderer.js
2014-02-10
@alvinsight
Docs, examples again, test folder, removeAll func
alvinsight committed on 10 Feb 2014
2014-02-09
@photonstorm
Merged fillRect and clearRect to single clearBeforeRender boolean.
photonstorm committed on 9 Feb 2014
@photonstorm
Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm committed on 9 Feb 2014
2014-02-08
@photonstorm
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm committed on 8 Feb 2014
2014-01-28
@Mat Groves
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Mat Groves committed on 28 Jan 2014
@Mat Groves
Reset Alpha for CanvasRenderer
Mat Groves committed on 28 Jan 2014
@alvinsight
Dived into WebGLRenderer, fixes and docs
alvinsight committed on 28 Jan 2014
2014-01-27
@alvinsight
Typos and Started tackling the WebGL, and tests
alvinsight committed on 27 Jan 2014
@alvinsight
Docs :)
alvinsight committed on 27 Jan 2014
2014-01-24
@Mat Groves
Added clear rect to transparent canvas renderer
Mat Groves committed on 24 Jan 2014
2014-01-23
@Chad Engler
Fix texture scaling in canvas renderer
Chad Engler committed on 23 Jan 2014
@Mat Groves
Fixed hoever interaciton inconsistency ...
Mat Groves committed on 23 Jan 2014
2014-01-22
@Mat Groves
Fixed scale Issue with text
Mat Groves committed on 22 Jan 2014
@Mat Groves
Fixed bug in canvas when using masking and blend modes ...
Mat Groves committed on 22 Jan 2014
2014-01-21
@Mat Groves
Added alpha:transparency to canvas renderer
Mat Groves committed on 21 Jan 2014
@Mat Groves
Merge branch 'pr/508' into dev
Mat Groves committed on 21 Jan 2014
2014-01-19
@danzel
English fixes
danzel committed on 19 Jan 2014
2014-01-16
@cjgammon
fix spacing and add fallback for ie
cjgammon committed on 16 Jan 2014
@cjgammon
add supported canvas blend modes to canvas renderer
cjgammon committed on 16 Jan 2014
2014-01-15
@Mat Groves
Removed visible count reference as its no longer used
Mat Groves committed on 15 Jan 2014
2014-01-07
@Mat Groves
removed a few more unused variables ...
Mat Groves committed on 7 Jan 2014
2014-01-01
@Mat Groves
codebase now lint free
Mat Groves committed on 1 Jan 2014
2013-12-31
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-29
@Mat Groves
Added texture caches for canvas tints
Mat Groves committed on 29 Dec 2013
2013-12-28
@Mat Groves
Added Tinting to webGL and blend modes to canvas and webGL ...
Mat Groves committed on 28 Dec 2013
2013-12-27
@Mat Groves
Restructured canvas renderer
Mat Groves committed on 27 Dec 2013
2013-12-19
@Chad Engler
merge in jshint fixes
Chad Engler committed on 19 Dec 2013
@Chad Engler
merge texture scaling, fixes #201 and #378
Chad Engler committed on 19 Dec 2013
2013-12-08
@Chad Engler
a million and one jshint fixes
Chad Engler committed on 8 Dec 2013
@Chad Engler
Merge #304 from @drkibitz, and fix conflicts
Chad Engler committed on 8 Dec 2013