2014-02-10 |
Docs, examples again, test folder, removeAll func
alvinsight
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on 10 Feb 2014
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2014-02-09 |
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Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm
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on 9 Feb 2014
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2014-02-08 |
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm
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on 8 Feb 2014
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2014-01-30 |
replaced matrix
Mat Groves
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on 30 Jan 2014
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2014-01-27 |
Fixed, finally adapted to the dev branch
alvinsight
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on 27 Jan 2014
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2014-01-23 |
update scale modes constants
Chad Engler
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on 23 Jan 2014
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Forgot to update that one!
Chad Engler
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on 23 Jan 2014
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Fix texture scaling in canvas renderer
Chad Engler
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on 23 Jan 2014
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2014-01-22 |
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2014-01-21 |
Moved Constants to pixi.js file
Mat Groves
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on 21 Jan 2014
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updated the visible check for display objects
Mat Groves
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on 21 Jan 2014
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Merge branch 'pr/508' into dev
Mat Groves
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on 21 Jan 2014
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2014-01-19 |
English fixes
danzel
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on 19 Jan 2014
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2014-01-16 |
fix spacing and add fallback for ie
cjgammon
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on 16 Jan 2014
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add all supported canvas blend modes to sprite
cjgammon
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on 16 Jan 2014
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2014-01-15 |
Removed rouge ™ from Sprite docs
Mat Groves
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on 15 Jan 2014
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2014-01-03 |
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2014-01-02 |
Fixed bug where tinting not working if image not loaded in canvas
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Mat Groves
committed
on 2 Jan 2014
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2014-01-01 |
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Modify texture usage to allow for Multiple Renderer
Mat Groves
committed
on 1 Jan 2014
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codebase now lint free
Mat Groves
committed
on 1 Jan 2014
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2013-12-31 |
fixed bug where sprites where always visible
Mat Groves
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on 31 Dec 2013
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2013-12-30 |
Added ability to use trimmed sprite sheets
Mat Groves
committed
on 30 Dec 2013
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