History for pixi.js / src / pixi / display / Sprite.js
2014-02-10
@alvinsight
Docs, examples again, test folder, removeAll func
alvinsight committed on 10 Feb 2014
2014-02-09
@Mat Groves
Modified trim to be a rectangle instead of point ...
Mat Groves committed on 9 Feb 2014
@Mat Groves
Merge pull request #555 from photonstorm/dev ...
Mat Groves committed on 9 Feb 2014
@photonstorm
Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm committed on 9 Feb 2014
2014-02-08
@photonstorm
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm committed on 8 Feb 2014
@Mat Groves
Fixes #543 ...
Mat Groves committed on 8 Feb 2014
2014-01-30
@Mat Groves
replaced matrix
Mat Groves committed on 30 Jan 2014
2014-01-27
@alvinsight
Fixed, finally adapted to the dev branch
alvinsight committed on 27 Jan 2014
2014-01-23
@Chad Engler
update scale modes constants
Chad Engler committed on 23 Jan 2014
@Chad Engler
Forgot to update that one!
Chad Engler committed on 23 Jan 2014
@Chad Engler
Fix texture scaling in canvas renderer
Chad Engler committed on 23 Jan 2014
2014-01-22
@Mat Groves
Fixed bug in canvas when using masking and blend modes ...
Mat Groves committed on 22 Jan 2014
2014-01-21
@Mat Groves
Moved Constants to pixi.js file
Mat Groves committed on 21 Jan 2014
@Mat Groves
updated the visible check for display objects
Mat Groves committed on 21 Jan 2014
@Mat Groves
Merge branch 'pr/508' into dev
Mat Groves committed on 21 Jan 2014
2014-01-19
@danzel
English fixes
danzel committed on 19 Jan 2014
@Mat Groves
Fixed Canvas tinting bug ...
Mat Groves committed on 19 Jan 2014
2014-01-16
@cjgammon
fix spacing and add fallback for ie
cjgammon committed on 16 Jan 2014
@cjgammon
add all supported canvas blend modes to sprite
cjgammon committed on 16 Jan 2014
2014-01-15
@Mat Groves
Removed rouge ™ from Sprite docs
Mat Groves committed on 15 Jan 2014
2014-01-03
@Chad Engler
Merge pull request #466 from SowingSadness/patch-2 ...
Chad Engler committed on 3 Jan 2014
@SowingSadness
Update Sprite.js ...
SowingSadness committed on 3 Jan 2014
@SowingSadness
Update Sprite.js - delete duplicate ...
SowingSadness committed on 3 Jan 2014
2014-01-02
@Mat Groves
Fixed bug where tinting not working if image not loaded in canvas ...
Mat Groves committed on 2 Jan 2014
2014-01-01
@Mat Groves
Fixed graphics bug + updated docs ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Modify texture usage to allow for Multiple Renderer
Mat Groves committed on 1 Jan 2014
@Mat Groves
codebase now lint free
Mat Groves committed on 1 Jan 2014
2013-12-31
@Mat Groves
fixed bug where sprites where always visible
Mat Groves committed on 31 Dec 2013
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-30
@Mat Groves
Added ability to use trimmed sprite sheets
Mat Groves committed on 30 Dec 2013